As a desperate attempt at socializing, I decided to sign up to an upcoming Game Jam.
Then it hit me.... As a 3D artist, can I really contribute much?
Creating good looking assets usually takes time, planning, and alot of polish. Rushing like a madman to spew out some unfinished godawful assets doesn't sound like alot of fun.
So obviously, I probably wouldn't even try going in with a "production" state of mind. But then again, how can I assist my team?
Did you even join a game jam as a 3D artist, and if so, what was your experience?
Replies
I've seen plenty of others do more elaborate art though. It's just a matter of looking at what it's going to take to get something roughly game shaped after the 48 hours and choosing an art style and technique that'll get you there.
But as part of a game jam you have to wear as many hats as possible. Maybe somehow try and push your design skills by concentrating on things like colour, composition, lighting.
Take a game like Thomas Was Alone. Simple primitives and what must be a fast pipeline, but it looks great due to all the other subtleties in design. Other games that spring to mind that emphasize design over detailed 3D are Monument Valley, Second Sight and Polycraft.
Avoiding extensive texturing and optimizing seems like the way to go.
Stuff like Massive Chalice comes to mind:
You could probably pull something like that in a gamejam, and it looks dope thanks to simple, clean art direction.
Here is a screenshot of what we got in 2 days of work, that was super hardcore:
Like you may have figured out, if your doing 3d, alot of it will be trying to keep things simple while still interesting and nice to look at. The examples that Fomori posted are good examples.
You'll learn a lot.