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Warrior Mouse

ThinkBevin
polycounter lvl 2
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ThinkBevin polycounter lvl 2
Hi everyone, I hope you had a great Christmas :)

I've been working this; character for my university brief

AlU2Wj8.png

I'm trying to make him look stylized and handpainted-ish? I've followed the Dota 2 texturing guide and I'm pretty happy with the result so far..


1GxnI4h.png
Em1HaDX.png
caU4Q5i.png


However, I'm trying to improve the texture and I guess right now I'm kinda stuck with making the fur looks better..

Should I be much bolder and make the fur clearer?

and this is him with helmet on :)

XlXFiFY.png

I haven't got around to texturing the helmet yet, but i will be soonnn

Thanks :)

Replies

  • BagelHero
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    BagelHero interpolator
    Looking good! It looks a bit like a painted toy, and honestly I think that's great. Love the mix of material definitions.

    You could stand to ground the character with a subtle vertical gradient, though! Right now the feet area is drawing more attention than it perhaps should be. Did a REALLY quick example.
    549eaed1e6977.png

    The albedo/diffuse could be a little more bold with color variation, too. Less thin lines and more bold, painterly strokes.
  • ThinkBevin
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    ThinkBevin polycounter lvl 2
    Thank BagelHero, I tried to adjust the gradient :) I hope this is working out well.. I adjust some colour as well

    sv0y0X3.png

    I also added more bold fur, but only toward the head area, and I think it's coming along nicely :)

    I should be getting working on the Helmet and the sword.. but if you thin I could improve the body texture please let me know.

    Thanks :)
  • ThinkBevin
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    ThinkBevin polycounter lvl 2
    I've been finishing off the helmet, I'm trying to get it to be look as good as teh body armor :) I hope it come out alright.. looking at it, its abit darker than the armor..

    wqrKp3V.png

    Iamd8Em.png

    And here it is without it

    oT4xmqT.png

    It doesnt look as hand-painted as much as I want it too thou, so I'll be be touching/improving on the helmet texture :)

    Tanks
  • ThinkBevin
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    ThinkBevin polycounter lvl 2
    Hey again

    I've took the mouse and re-adjust the post in zBrush, it only seem like I rotate the tail. :)

    vhorlIr.png

    geluky7.png

    I'm making a stand for it;

    32btKK8.png

    But I'm thinking of making it standing on a cheese block or something, to make it abit more interesting :)

    march-dash-dashboard-cheese-2-ftr.jpg

    Thanks again :)
  • InvertedVantage
    Hah that's really cute. I'd love to see a bit more of a dynamic pose though. Right now he feels more like a prop than a character.
  • ThinkBevin
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    ThinkBevin polycounter lvl 2
    Hah that's really cute. I'd love to see a bit more of a dynamic pose though. Right now he feels more like a prop than a character.

    Thank you for the kind comment :) I know exactly what you mean that he feel really static :/

    I tried put him on the cheese stand and I adjust his post to give him abit more character? I hope you'll feel different too :)

    hIOL3xQ.png

    rUA2Nxg.png

    hthdl62.png

    And this is the old pose on the cheese; with this I want him to look like he's facing something bigger.

    5HkQvpc.png

    Any feedback is appreciated, Thanks :D
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