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Baking Problems

convolution223
polycounter lvl 6
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convolution223 polycounter lvl 6
This might be a general baking problem but I'm specifically using Substance Designer to bake and I'm getting these empty areas on my normal map. Any idea why? I'm using a cage and the high poly was originally sculpted in Zbrush.

Here's the original high poly:
ScreenShot2014-12-26at23230PM.png

And the low poly with the normal map and diffuse:
ScreenShot2014-12-26at23710PM.png

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