Very nice silhouette so far, I might just try and deviate even further from the typical humanoid form however.
Otherwise its great and I look forward to seeing progress!
Dude! This is looking wicked cool! Nice job mirror the design and sharpness of the lance into other parts of his form! Only questions I have right now, is someone supposed to fit inside this thing? It is an autonomous robot? Is someone controlling this thing?
If someone is going to fit inside this I think you are going to need more mobility and flexibility in the legs, especially in the ankles. Right now it kinda feels like this guy would tip-toe when he walks and probably wouldn't get around very quickly! I can see you are still designing him yet, but a few things to consider perhaps .
Looking cool man, I really dig this. Gonna keep my eye on this one!
I like that the cockpit is on the back. If these bot are rockem sockeming each other it kinda makes sense.
Only suggestion I would make is that, in order to help show the immense scale it would help if there were some details on the body work that relate directly to humans. For example, on heavy machinery hydraulic hoses don't really get much thicker than like an arm. so seeing those small hydraulic lines actually makes the scale of everything else seem larger. I would try and find some heavy equipment details and pull the ones that don't clash with your clean style.
Of course, if you're going for like Saturday morning cartoon manga then scale doesn't matter as much as the style, shapes and artistic rendering. what kind of final image were you thinking of for this guy?
those feet look awfully muddy. as well as the joints connecting the elbow to the fore arm.
dont look as refined as the hard shapes like everything else. on the model
Hey Romale, I don´t know if you want some feedback. But I would consider to move the sword higher. It seems like a fully functional robot hand would be rendered totally useless because of the sword. It would nearly always prevent him from grabbing anything
EDIT: I just read that this mech would be made for flying purposes mostly?! If I get that right, what for does he even hands? I mean, I totally understand your will to simply create just a cool mech. But I think what makes good models really excellent is that they are believable. And that is something that you haven´t achieved yet in my opinion
For example: If this mech would´ve been built for flying I would maybe introduce some streamlined shapes in the direction he would fly mostly. Something like fresh air engine/jet intakes.
Even if you´re not after a riggable model, I think his chest or belly armor would nearly prevent any flexible rotations.
Maybe come up with some ideas first, what this mech´s task in a possible war/conflict would be. If you got that, you can look for reference material of for example planes or whatever.
After that, at least that´s what I experienced, you get so many ideas and interesting inspirations for shape and functionality.
I hope this is somehow helpful.... aaaand understandable English isn´t my mother tongue. And don´t think you did something wrong, this is already a really awesome mech and I can´t wait to see how it turns out!
Looks great! Only thing I would tweak going back into it is maybe getting a bit brighter spec highlights on the metal. You have that in some places but on the chest plate it is making it look a bit off without the highlights in my opinion.
Really well done. I would get rid of the woman's silhouette to show the scale though. If this thing is supposed to be 60+ feet those are some huuuuuge screws.
Replies
Otherwise its great and I look forward to seeing progress!
If someone is going to fit inside this I think you are going to need more mobility and flexibility in the legs, especially in the ankles. Right now it kinda feels like this guy would tip-toe when he walks and probably wouldn't get around very quickly! I can see you are still designing him yet, but a few things to consider perhaps .
Looking cool man, I really dig this. Gonna keep my eye on this one!
Only suggestion I would make is that, in order to help show the immense scale it would help if there were some details on the body work that relate directly to humans. For example, on heavy machinery hydraulic hoses don't really get much thicker than like an arm. so seeing those small hydraulic lines actually makes the scale of everything else seem larger. I would try and find some heavy equipment details and pull the ones that don't clash with your clean style.
Of course, if you're going for like Saturday morning cartoon manga then scale doesn't matter as much as the style, shapes and artistic rendering. what kind of final image were you thinking of for this guy?
Nice work.
dont look as refined as the hard shapes like everything else. on the model
EDIT: I just read that this mech would be made for flying purposes mostly?! If I get that right, what for does he even hands? I mean, I totally understand your will to simply create just a cool mech. But I think what makes good models really excellent is that they are believable. And that is something that you haven´t achieved yet in my opinion
For example: If this mech would´ve been built for flying I would maybe introduce some streamlined shapes in the direction he would fly mostly. Something like fresh air engine/jet intakes.
Even if you´re not after a riggable model, I think his chest or belly armor would nearly prevent any flexible rotations.
Maybe come up with some ideas first, what this mech´s task in a possible war/conflict would be. If you got that, you can look for reference material of for example planes or whatever.
After that, at least that´s what I experienced, you get so many ideas and interesting inspirations for shape and functionality.
I hope this is somehow helpful.... aaaand understandable English isn´t my mother tongue. And don´t think you did something wrong, this is already a really awesome mech and I can´t wait to see how it turns out!
Keep the cockpit, control panel.
Great design and great work