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Lost Temple - UDK Environment

polycounter lvl 11
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Shyralon polycounter lvl 11
Hi all,
I wanted to show some WIPs of my current learning project (mainly learning asset creation), a temple scene rendered in udk (because I haven't tried UE4 yet, learning that will be my next project).

Started by creating some assets and kinda liked the idea of glowing mushrooms/plants, so I am going for more of a fantasy scene now.

Plan is to basically create 3 rooms, some kind of entrance hall (which is the one on the WIP), a floor and a room with some kind of a shrine in the middle, haven't figured out what exactly to do there yet.

I am very happy about every ideas, critiques, comments etc. :D

WIP:

lost_temple_environment___wip_by_shyralon-d8b3tzc.jpg

Another angle:

[IMG]http://www.polycount.com/forum/<a href=http://www.directupload.net/file/d/3848/b4wsqan3_jpg.htm target=_blank>[/img]b4wsqan3.jpgb4wsqan3.jpg

Unlit:

fqctu38r.jpg

Replies

  • Awoken
    Hey Shyralon, good start so far. I like the look of the mushrooms, they have a nice contrast with the room, maybe they could glow a bit more though since they make a nice focal point. It might be worth making a simple dirt texture and geometry to sit underneath the mushrooms as it appears they are growing out from the stone.

    I think the first thing I noticed was the scale of the room. This is obviously completely subjective since you might want the room to be this shape/size, but I think the scene might benefit from having a higher ceiling. I would also consider trying a different texture for the walls and ceiling, at the minute the room tends the blend into one because of the repeating texture and I think smaller stones or tiles on the walls might help the appearance of the rooms size too.

    Hope that helps, look forward to seeing your progress!
  • Shyralon
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    Shyralon polycounter lvl 11
    Thanks for your critique!
    I am already working on some patches of moss and dirt to break up the texture a bit more, but maybe I'll even do a seperate rock/destroyed version of the ground for the walls, depending on how the dirt stuff looks. But I definetly have to get rid of the repetitions, that's totally true!

    Any ideas on HOW to make the mushrooms glow more? I would really love to do that, but I have no idea how since I already used an emissive map (+lights in udk) and I don't have much experience with glowing things.
    I'm even thinking about adding more different glowing vegetations, here are some references I really like:

    glowing-plant.jpg
    glowing-plants.jpeg
    avatar-forest-scene-1.jpg

    I am not sure what I want to do with the scale, I have to test how a higher ceiling looks. Maybe I'll do that in the shrine room and leave the entrance like it is, no real idea yet, we will see :D
  • Awoken
    Apologies for the late reply, sadly I don't know how to go about achieving the glow effect you are after but I do love your first reference image. I had a quick look online to see if I could find anything to help...

    This seems like a quick answer but might lead to more useful tutorials:
    https://forums.epicgames.com/threads/770838-How-to-get-a-glow-effect-on-an-object

    An emissive mask might help you achieve a look similar to the top and middle reference:
    https://udn.epicgames.com/Three/MaterialExamples.html

    You might find some helpful tips from the scene linked in this thread (it looks awesome!):
    http://www.polycount.com/forum/showthread.php?t=75319

    Sorry I couldn't help further, good luck!
  • Shyralon
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    Shyralon polycounter lvl 11
    Thanks for your reply, these links seem to be really helpfull!
    And the scene linked in the last one was one of my main inspirations when I started this project :D
    Anyways, did a few new things:
    First I started creating the shrine thing:

    7ozi52et.jpg
    fqvs2jue.jpg

    On top of this thing will be a fancy looking stone with blue glowing runes, maybe even hovering over the shrine thing..

    And I also extended the level a bit (by adding the shrine room) and started placing more mushrooms and playing with the lights.

    izv8vgus.jpg
    aw8barho.jpg


    Currently I am sculpting a new texture for the walls, so it doesn't look to uniform texturewise.

    Oh, and I did some tests with more glowing mushrooms, I think the glowing is waaay too strong now, but if I tweak the intensity and color a bit more and make the firefly-particles smaller it could work out..

    2702180_orig.jpg
  • Shyralon
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    Shyralon polycounter lvl 11
    Little update on the shrine room:
    7843930_orig.jpg
    And I also tweaked the glow a bit more, now I'm quite happy with the result :D

    I also created a tiling brick texture, which will be used to make the walls less repetitive:
    3369938_orig.jpg
  • KazeoHin
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    KazeoHin polycounter lvl 8
    Those repeating stones are WAAAY too distracting. they are spaced so perfectly, and look quite unnaturally even.

    try something like this for the walls:

    stock-photo-old-grey-square-brick-wall-16380181.jpg
  • Shyralon
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    Shyralon polycounter lvl 11
    Had not much time to work on this, but because I got a new project for university, I have to stop working on this now. So here's a kind of final render and flythrough video:

    [ame]https://www.youtube.com/watch?v=vTWo63Xt-wc[/ame]

    1890679_orig.jpg
  • pmiller001
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    pmiller001 greentooth
    oh no! stones too even!
    Go back, and fix that, because thats the only thing sopping this from being really nice!
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