Hey guys, long time no see !
I finally got vacations and time for some personal work
so after a year working on low resolution models, i've decided to play with a bust i sculpted a couple month ago and give her some clothing, victorian style probably. I also take that chance to learn more about Marmoset 2 and play with shaders ect..
so this is what i got so far, i have been just working on the skin for the moment.
hope you'l like it !
Replies
I really like the style, It`s kind of realistic, but yet stylized. Colors are pretty!
for the hair, i'll probably get crazy with planes etc
there is an update on the clothing, based on a design from Anna Verhoog. The hair is just placeholder for the moment
i think i'm done with the clothing. let's go for the hair next !
so i'm calling this one done !
it was fun to do and i've learnt a lot with this piece
hope you'll like it
Some of the best real time hair I have seen on these forums
I would play this character any time, such a gorgeous lady
Great job, man!
Hello back guys
a lot of people have been asking me about how i did the hair. So there are the maps i used. They are quite simples, only 4 different types of hair. 1 and 4 are more opaque and are supposed to be for the layers below so you don't see the head too much. 2 and 3 are the top layers of hair and the small strends. The tips and roots need to be more transparent so the transition between head and hair is smooth.
For the hair shaders i used this tutorial from Marmoset, so they are quite similar.
Also there is a turntable of the model.
hope this helps !
[ame]https://www.youtube.com/watch?v=DAyx-C3O1Hc[/ame]
[ame]https://www.youtube.com/watch?v=HBLkilBnOGk[/ame]
Thanks for sharing your hair tips
My favourite bust in a long while!
I got carried away and made this:
Straight to inspiration folder.
and Joe has been doing an awesome job with it, i can just be super grateful
Something you can also do to get more specific strands for your upper hair layers, is pumping up the alpha dither to 2 or 2.5.
That gave me a result had the masked quality of Cutout Transparency, but the edge softness and texture quality of Dithered Transparency.
EDIT: Question, did you also to an anistrophic map for your hair, and if so how? Or is it all handled in the specular
Just a little something I'm putting together for our GDC booth. I don't want to hijack Viviane's thread though, so I'll shut up about it for now. :poly124: