Home 3D Art Showcase & Critiques

Critique My Art!

Hello Polycounters!

I'm a recent grad who could really use some feedback on my portfolio. If you care to check it out, any and all feedback is welcome.

Thanks!

www.CollinPaulsen.com

Replies

  • Zelfit
    Offline / Send Message
    Zelfit polycounter lvl 8
    I don't have crits for your art, but in my opinion frames on images are way too distracting and heavy. Also I don't think that grid background adds anything, it simply distracts focus
  • BagelHero
    Offline / Send Message
    BagelHero interpolator
    Those frames and gradients are so 2007.
    ...Okay joking aside though, the first thing I thought of when I looked at your website was seriously the 2007 Xbox 360 dashboard. Or the 2008 Update, maybe.

    It is 2014, this look isn't considered clean/cool. It looks gaudy and outdated. Clean up your buttons, and do an update to your frame on your images. Less gradients, less thick borders, and definitely less semi-hard drop shadows at 100% black. Make sure to save out your website images at a decent compression rate using Save for Web, your images are pretty heavy on the JPG artifacts.

    As for your work, it's alright, but not stand-out good (don't worry, you've been in school, you're not expected to be at pro level yet and I'm not judging you on that; I'm just saying go out of your way to do more and find more interesting stuff to model). Nothing really grabs me, there's nothing I'd pull up and show to a colleague. You have a strong history of using your spec weirdly, btw. I suggest reading up:
    http://www.marmoset.co/toolbag/learn/pbr-theory
    http://www.marmoset.co/toolbag/learn/pbr-practice
    http://www.polycount.com/forum/showthread.php?t=136390

    A lot of your materials do not read as the materials you intend for them to read, there's a lot of plastic-y stuff. So work on that.

    You also say "3D artist but I'm not immediately sure what you're going for. Try to push yourself as the best at... something. Even if that's generalizing, show your range. Can you do stuff for external environments? Are you really good at ground textures? Foliage? Model a mean bench, or environmental hero prop? Can you do internal environments? Windows? Really good shopfront facades? Hard surface gizmos? Cool sci fi doors? Can you do stylized props? If you can do a little of everything and would be happy doing anything, then show that you can style match really well and model a wide range of things.

    Show that you're amazing at a small range like a genre or style, or at generalizing, or at a specific thing even (protip: latter not recommended for new graduates), and push that.

    Blah blah blah, I talk wayyyy too much, good luck out there, man. Hope this can help a little.
Sign In or Register to comment.