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SOLVED: xNormal Requirement ?

CreativeSheep
polycounter lvl 8
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CreativeSheep polycounter lvl 8
I want to know with the updated nDo is xNormal required before using nDo ?

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  • CKohl
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    CKohl polycounter lvl 10
    xNormal is not required, you can bake out normals with anything (zbrush, maya, max, etc.) and then add detailing to it in NDO, or even start from scratch with NDO without importing a bake. xNormal just happens to be a very useful utility that a lot of people use.
  • Eric Ramberg
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    Thank you CKohl for clearing that up :) You beat me to it!
  • CreativeSheep
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    CreativeSheep polycounter lvl 8
    CKohl wrote: »
    xNormal is not required, you can bake out normals with anything (zbrush, maya, max, etc.) and then add detailing to it in NDO, or even start from scratch with NDO without importing a bake. xNormal just happens to be a very useful utility that a lot of people use.

    What other software offers such things as blockers, other then xNormal that I may not know of, that's why why I ask about using xNormal. I know zBrush / Mudbox can create normal maps :)
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