xNormal is not required, you can bake out normals with anything (zbrush, maya, max, etc.) and then add detailing to it in NDO, or even start from scratch with NDO without importing a bake. xNormal just happens to be a very useful utility that a lot of people use.
xNormal is not required, you can bake out normals with anything (zbrush, maya, max, etc.) and then add detailing to it in NDO, or even start from scratch with NDO without importing a bake. xNormal just happens to be a very useful utility that a lot of people use.
What other software offers such things as blockers, other then xNormal that I may not know of, that's why why I ask about using xNormal. I know zBrush / Mudbox can create normal maps
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What other software offers such things as blockers, other then xNormal that I may not know of, that's why why I ask about using xNormal. I know zBrush / Mudbox can create normal maps