Hey guys,
I have a big problem in Max, whenever I try to edit the normals, I can't touch the mesh afterwards. Like if I try to rotate it, attach/detach or apply a symmetry, all the normals are reverted back to their original position and I have to re-edit them.
Does someone know how it could be fixed ?
Replies
Some things to avoid here (learned thru painful experience!)
http://wiki.polycount.com/wiki/VertexNormal#Editing_Normals_in_3ds_Max
And of course detaching an object always reset the normals... that sucks.