So I've been learning Unity by building a simple game. Sorry no screens to show as it all exists as cubes and cylinders atm while I get the code complete. That's actually nearing completion so I hope to have a series of blog articles soon. First though I need a name. The game play consists of launching a rocket made of spare parts into space and seeing how long you can keep it from exploding by completing various nano-games. The better you do at the nano-game the longer that part lasts.
Please submit any ideas no matter how lame as it might be the thing that triggers the perfect title.
Thanks guys!
Replies
that kind of title seems to work fine for don't starve ^^
"The Interview"
Timing is everything.
https://www.google.ca/search?btnG=1&pws=0&q=scifi+name+generator&gws_rd=cr,ssl&ei=guiUVMm8JZHvoASInoDgCg
collateral capacity
Space Torpedo
Rubbish Resistance
Scrap Salvation
really strained myself coming up with that
"The Hard ROCKet"
or Space Junk Ranger
Unless you have a great gimmick, your rocket game won't have any personality.
Examples:
What if it was about launching bananas through a jungle to the baby marmosets, but the gorillas keep on taking them?
What about launching empty bottles into the recycling bins, but the oil barons throw it into the garbage..
Carrier pigeons delivering messages during midevial times, but the wizards dragons and trolls intercept them.
Cock-Rocket
Big hairy cocks
"its not rocket science"
@Jacque and @Tital: I'm all for a deep discussion about purpose, motivation and setting. For now I'll only defend my decision by saying that this is not a "big" game. I wanted to experience the entire process of making and shipping a title (including learning Unity, C# and business side of things) so I picked a throw away idea that wouldn't suck up all the time I need for other things. I have zero free time so I have to cut into time I normally use for sleep. Those are the breaks when trying to break into a new industry while paying the bills with another. That said, fun is fun and if I can achieve that, back story means little. I mean, tetris was just blocks.
However the idea I'm playing is that this is a lone "smart guy" (not necessarily a scientist or astronaut) and one of only a few survivors (the others he may not even know about) on some wasteland of a planet. Out of a mix of desire to see something different than dust for once and a desire to escape or die trying he's put together this death trap with no destination.
That really just supports the game play in that I couldn't be arsed to build levels or stages and you will definitely lose at some point.
Anyway, great suggestions so far. I'll be sure to keep this thread updated.
In my mind, I'm envisioning a quirkly little dude, with a hockey helmet, and venetian blinds sunglasses, with a wierd punk rock shirt. Kinda like Crazy Bob from Plants vs Zombies.
He also made all the rockets in his garage with his sidekick (his cat Pernunzel Rantambule).
Something like:
Toe-Drag Steve's Rocket Explose-a-thon-i-ca
With a premise that silly you don't have to explain anything at all, and suspension of disbelief prevails.
"Deep Space Hunt"
Something along those lines.
Missile mechanics