For one of my current University assignments we had to produce an environment loosely based around a MOBA setting. The environment could be anything from either the Warhammer or Star Wars universe. I choose to create a Lizardmen environment as I thought it would benefit me in terms of learning to sculpt in zbrush and how to effectively produce normal maps.
The software used within this project is as follows:
-Unreal Engine 4
-Zbrush
-3ds Max
-Photoshop CS6
-Ddo
-Ndo
-xNormal
-Substance Painter
Here is my original sketch of the environment which I used as a rough guide to start the project.
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The basic level has been made within UE4 although it is still vary much work in progress at the moment.
Here are the planned render shots I intend to take once the project has been completed.
A more traditional MOBA camera angle:
A end game style camera angle:
And 2 cameras closer in the environment with more dramatic style shots: