Hi, I have trouble understanding, how do you work on HD characters in Zbrush. After creating several pieces of armor, amulet and other stuff (like straps), It's already 25 million polys with HD resolution (with proper leather alphas, stitches and everything). But I need more and I can add any new geometry, because my PC crashes. What should I do?
I saw a couple of works on polycount and zbrushcentral. They show HD characters with massive amounts of items on the same shot, fully detailed. Who is that possible?
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Even so, when I reach say, 8 subtools with 8 million each, it starts lagging and crashing, horribly.
You may also want to go through the preferences and do anything you can to squeeze extra performance out of your machine. Probably start by limiting the undo history (and disable its saving), and cranking the compact mem to 4096.
I split into legs, arms and torso. Works much better