hey community
I'm looking for some tips and tricks or tutorials for making nice and realistic curb, sidewalks and aspahlt meshes and textures. I just saw a bit of the dead island 2 gameplay and i noticed this real cool looking streets and curbs.
Would be cool if anyone cane explain how to achive this grade of detail.
[ame="
https://www.youtube.com/watch?v=fNeC2sZu9r0"]Dead Island 2 Gameplay from Gamescom 2014 in 1080p - YouTube[/ame]
Replies
Some tutorials here:
http://wiki.polycount.com/wiki/MultiTexture
http://wiki.polycount.com/wiki/EnvironmentSculpting
http://wiki.polycount.com/wiki/TheLastOfUsTerrain
For example, Amplify Texture for Unity.
http://amplify.pt/unity/amplify-texture-2/
Do some googling for Megatexture, you'll find some interesting things.
http://www.noxa.org/blog/2009/11/29/megatextures-in-webgl-2/