Hey Polycount!
So I'm working on a FPSRPG called WARPAC, using Unreal 4. It's set in a post apocalyptic America (wow! original!) 60 years after a weaponised smallpox disease wipes out the population. It's a great chance to experiment with nature's reach into concrete jungles. I really want to push the takeover of nature and create some stunning (hopefully!) environments for players to marvel at whilst they shoot baddies!
I'm working on a mix of things for the project right now as I'm tackling it alone - for now anyway! The shots below are of the 'playground' where I'm testing out all of my assets to make sure they're all on the same page, as it were.
There's also a novella in the making - a prequel for the game.
I figured I'd get some shots up to see what people think. I'm shooting for a realistic approach - however so far it seems to have an unintentional stylized feel. I guess I need to look more into PBR and try to push that reality.
Any feedback is much appreciated! I'll be keeping this thread updated and will add a To-Do list sometime this week.
Thanks Polycounters!
To-Do List
1. Make To-Do list.