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Having trouble with Substance maps in Marmoset

greentooth
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Dmellott greentooth
Hello everyone,


I'm trying to get my maps to function in Marmoset like they do in Substance Painter. I've turned off the sRGB and switched Reflections over to GGX.

It isn't looking terrible right at the moment but I having some information baked into my maps that aren't reflected in Substance Painter. The sharp black patches on the pipes, the palms, and the corners of the plates in the abdominals.

Not quite sure how I can go about getting the likeness as close in Marmoset as it is in Painter or how I can get rid of those harsher black areas I described.

Any and all help/advice would be greatly appreciated!

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