Hey everyone. I've been working for a while on knight character by this awesome concept.
http://motise.artstation.com/portfolio/knight-bd34f312-9d68-433b-9b82-34cf83be7118
Here is what I have at the moment.
I guess this dude is done. Gotta start working on shield and sword. Would be glad to hear what do you guys think. Also, sorry for low image resolution, it took ages for my shitty laptop to even render this.
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Damn, I thought I fixed it. Hope now it works.
Mind sharing a bit of workflow for a newbie?
And yes, it seems that the service that hosts your picture seems a bit slow. I recommend Imgur for an easy solution.
Its actually my first time texturing something like this, so its not that great, but I think I will go with it. Right now I'm having some trouble figuring out how to make polygon hair on head like this
Should I use some kind of curve brushes in ZBrush or do it in traditional modeling software? Couldn't find absolutely any tutorials about this. So I would really appreciate your advices guys.
P.S. I'm thinking to make this thread like a dump for all the stuff I make, but I'm not sure, is it possible to change the title? Editing first post doesn't seem to work for me.
There is nothing special about it. I was extracting new pieces from my base male model, then made it one sided surface. With polygroups, group polish and zRemesher gave it a needed form, after that made it one polygroup, added thickness to it with Panel Loops, and for final details some slash, trim and clay brushes.
this is how you could do it with every classical modelling tool