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Jaime Lannister Coat

Hello! My first post on the forum: I am making Jaime Lannister from Game of Thrones's coat. I plan on importing it into Witcher 3 when it is released. Here is my WIP. I have made the upper body mesh and UV mapped it. I've also made the normal map. Now I want to start making the difuse map, but I wonder if it is possible to take some shortcuts here. As you can see, there are a lot of stitches on the coat and it is very tedious to draw every single one by hand in photshop. Are there any better way of isoltating the stitches from the rest of the armor? BTW, I will add some more details as belt, a cross shoulder strap and some buttons.

What do you think?

Here are screens:
Utennavn_zpsec3c81b1.png
JaimeBodybump_zps19f9b0d6.jpg

Replies

  • Lucas Annunziata
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    Lucas Annunziata polycounter lvl 14
    The biggest issue with this asset is the huge amount of wasted space in your texture sheet. For the stitching you can create an alpha for a brush and sculpt them in zbrush, or use a spline in your modeling package, or possibly mess with micro-mesh in zbrush (although I've not tried this method personally).
  • luddemann
    Thanks for reply! I know about the blank space :) I will fill it with more stuff as I make more parts of the armor.

    I thought I would make some different choices for different parts (shoulderguards, arms, skirts etc). How would you go about this? As you can see below, I have made to different skirts (early stage!). Would you merge each of them with the upper part in two different zbrush files or keep them as seperate subtools. I guess if you merge them its easier to make a nice UV map for it, but the seam will be covered by the belt anyway. Optimally I would like to have one texture that both skirts and only one copy of the upper body.

    About the question in my last post: I know how to use alpha brush to skulp the stitches, that is what I have done here. But when Im going to make a difuse map, it seems natural to start with the normalmap and desaturate it and work from there. Problem is that I would have to manually trace each stitch to have it on a seperate layer. So I wonder if it is possible to use a function in either ps or zbrush to do this.

    Untitled-1_zpsb80f8a74.jpg
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