Hey,
A few years back I worked on the Ozan character for this Runescape trailer [ame="
https://www.youtube.com/watch?v=ajz5Poh_giI"]RuneScape Cinematic Trailer - YouTube[/ame]. At the time I only worked on the model with someone else taking over the texturing responsibilities. So I've decided to take the model, zbrush it up and try and get it to the standards of the Fable Legends characters.
Here's my progress thus far:
Still things to figure out especially the way the cape works with the quill.
Crits welcome
Replies
I feel like you could push the 'bevels' and size of stitches a little more though for stylization, it'll also help make them more apparent depending on the final texture size you're going for:
So I've been chipping away at this there's a few areas that need to be addressed and then I'm going to do a final pass on everything i.e. finer details and damage
I'm currently working on the face.
Don't you think that the cape is kinda narrow?
Still feel like bits are rushed and some of the smaller details when up close aren't very "neat" but I may start the low poly and see how the normal bakes come out...