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WIP Mauser C96

polycounter lvl 11
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wenglish polycounter lvl 11
I know this gun has probably been made a hundred thousand times, but it's just such a cool weird gun I just have to take a crack at my own :) anyway, heres my start at a Mauser C96

source

progress1_0001_Layer-3_zps9a282c3b.png

progress1_0002_Layer-2_zps894c7361.png

wires

progress1_0000_Layer-4_zps8551d910.png

progress1_0003_Layer-1_zps0663fc10.png

Replies

  • Lucas Annunziata
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    Lucas Annunziata polycounter lvl 14
    Solid start! Are you planning on sculpting in those little circular imperfections? I guess they were made with a lathe? The wooden grip will definitely be an interesting part to model.
  • wenglish
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    wenglish polycounter lvl 11
    Thanks Lucas! yeah, I'm definately planning to sculpt the imperfections. Progress on this is going slow, but heres an update.

    progress2_0001_Layer-3_zps36e2dd7b.png

    progress2_0003_Layer-1_zpsebeced0f.png

    wires

    progress2_0000_Layer-4_zps22657ed9.png

    progress2_0002_Layer-2_zps89472f0b.png

    I have a feeling the part where the barrel connects is going to be a challenge
  • wenglish
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    wenglish polycounter lvl 11
    still working on this as i find the time. the front end was indeed difficult. here's what i have. i think its getting there, but something still isnt right. anybody have thoughts?


    progress3_zps838dacd5.png
  • Sammy101
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    Sammy101 polycounter lvl 6
    Very sharp corners in some places but it looks cool. :)
  • wenglish
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    wenglish polycounter lvl 11
    heh so no progress since... january? wow. well better late than never I guess


    iron sight

    progress1022_zpsiywa9crn.png?t=1445464368

    perspective render

    rend1022_zpses5ujltk.png?t=1445464431

    "Red 9" broomhandle (ZBrush)

    red9handle_zpsszxsfabk.png?t=1445464485

    and reference

    Mauser_C96_M1916_Red_9_2.JPG




    looking for c&c, I want to do right by this classic gun
  • RedRogueXIII
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    RedRogueXIII polycounter lvl 16
    Accuracy wise, almost there. Quite good, but has some rough areas.

    Edges are too sharp in a lot of places. Zoom out, edges that start to alias badly will not transfer well on a bake.
    Rear sight is missing an aperture notch to actually aim through. Also the hinge hole on the frame looks like a deformed circle.
    Grip and the frame section are too thin, the top of the grips should be in line with the bottom of the frame.
    At the bottom of the magazine floor plate there is a button to release it.
    The red 9 decal is messy, doesn't resemble the sharp clean carving of your ref.
  • wenglish
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    wenglish polycounter lvl 11
    thanks red rogue, all helpful observations.

    I corrected the hinge hole, added the sighting aperature (cant believe i missed that ha) added the button on the floor plate, adjusted the grips.

    your right about the sharp edges, i may have gone a little to nuts recreating the real thing exactly. I'm thinking I will have to retop the whole thing for looser edges that read better.

    red 9 sculpt does require more work.

    I also added the grip notches in the hammer firing pin and safety. and finally made the trigger (lol)

    still a long way to go.. hmm.

    progress1027-2%20copy_zpszyqkcbqc.png

    progress1027_zpsgou1pxxg.png
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