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xNormal - Issue with baking maps [PLEASE HELP]

I'm having an issue: When I bake the AO and Normal textures in xNormal my image comes out all distorted. When I rendered out the Normal texture in max everything was rendered fine, with no red marks. I had no UV overlaps either. I've tried exploding, everything I can possible think of.

xNormal AO Bake: http://pasteboard.co/2n7t1pXr.bmp
xNormal Normal Bake: http://pasteboard.co/2n7t1pXr.bmp
Max Normal Bake: http://pasteboard.co/2nboAM4Z.bmp

Any suggestions on how to fix this? Not sure what I am doing wrong...

Replies

  • rayle1112
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    rayle1112 polycounter lvl 6
    Can you show us your xnormal set up screenshots?
  • sprunghunt
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    sprunghunt polycounter
    what scale is your object? in units? I've had problems like this when I've tried baking a mesh which is smaller than 1 unit. This can sometimes happen if you're exporting a FBX with scale settings that mean that your object is smaller than 1.

    EG: 1 unit = 1 meter - this can mean a small object like a basketball can be 0.3 meters.
    however

    1 unit = 1 cm - not many objects are going to be smaller than 1 cm in size.
  • Robby13
    rayle1112 wrote: »
    Can you show us your xnormal set up screenshots?

    What would you like to see?

    I'm making sure I am check the box for "Use cage" and I've been doing some trial and error for the past hour and here is what I've come up with so far.

    When I export the low poly model in xNormal's file type I set the High Poly model to be hidden (when I exported before I had both models in the scene centered at the origin). It seemed to solve the issue but another issue presented it's self.

    It is finally rendering out the image:
    xNormal AO: http://pbrd.co/1usWgCM
    xNormal Normal: http://pbrd.co/1usWtWN

    If you see the image, it is not rendering correctly...
    The normal bake map should look like this: http://pasteboard.co/2nboAM4Z.bmp (max normal bake)

    I also get this error every now and then: "ios_base::failbit set"
  • Robby13
    sprunghunt wrote: »
    what scale is your object? in units? I've had problems like this when I've tried baking a mesh which is smaller than 1 unit. This can sometimes happen if you're exporting a FBX with scale settings that mean that your object is smaller than 1.

    EG: 1 unit = 1 meter - this can mean a small object like a basketball can be 0.3 meters.
    however

    1 unit = 1 cm - not many objects are going to be smaller than 1 cm in size.

    I tried scaling also didn't really do much... Thanks for the solution though mate!
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