Guys, I outputed an IOR map from DDO, and obviously it's giving me a map from 0 to 1, with values around 0.1 and 0.4. Does anyone know how to interpret this map? Arnold shaders reads an IOR like 1.0, 1.33, 1.4, 2.2, like proper refraction index. How can I map this map to my shader? Is it like a Fresnel value? Percentage of reflection at glazing angle?
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