Hey guys,
I'm trying to set up a mesh emitter that emits opaque crystals that bounce around, but I'm having a couple of problems:
1 - The collisions seem too big and I can't seem to affect their boundaries in any way. So when they're laying on the ground they're actually floating a few inches in the air.
2 - I'd love to make them cast shadows, but instead of placing the emitter directly into the world, I'm spawning it via animation event (so I can sync everything up). With the emitter it's just a matter of checking a box, but how to do it when you spawn it via event? Am I doing it wrong?
If anyone has any ideas on how to work around this, please let me know