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UE4 Particle Shadows + collision

polycounter lvl 17
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Bruno Afonseca polycounter lvl 17
Hey guys,

I'm trying to set up a mesh emitter that emits opaque crystals that bounce around, but I'm having a couple of problems:

1 - The collisions seem too big and I can't seem to affect their boundaries in any way. So when they're laying on the ground they're actually floating a few inches in the air.
RiotVFX_Particle_Collision.png

2 - I'd love to make them cast shadows, but instead of placing the emitter directly into the world, I'm spawning it via animation event (so I can sync everything up). With the emitter it's just a matter of checking a box, but how to do it when you spawn it via event? Am I doing it wrong?
RiotVFX_Particle_Spawn.png

If anyone has any ideas on how to work around this, please let me know :)
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