Hi
So I've been working on some small Architectural Visualisation scenes to gain a better understanding of building for ArchViz
Based on some advice I'm going to be creating WIP threads on here to gain feedback on each stage before I move forward with projects.
Here is a screenshot after the first stage, note this is lit only using direct lighting, shadows and lightmaps need work, the kind of feedback I'm looking for is how it looks proportionately, camera position/angle/FoV, as these are the areas I struggle with the most.
But feel free to give me feedback on any of it.
Thanks
Dan
Replies
I meant to post these updates before Christmas and New Year, but I kept getting distracted, I would welcome any critique/feedback.
I started adding some textures and shaders.
Still to do:
The hanging lights (need to build the bulb and add the glass shader).
The painting in the background (Texture is done).
Final shader tweaks.
Post Process pass.
Thanks
Dan
The room needs alot more details like a window border / frame things of that nature, add some more color as well
Also like Skyline said, because everything is in the exact same spot / in mirror the image looks really boring and uninteresting.
Have you looked up for some references ?
Personaly I would aim for images like this
@skyline5gtr: It's using Unreal Engine 4, There is a UE4 logo in the lower left corner of the renders. Generally speaking the chairs and plates would be in the same spot, but I see what you are getting at. Window frame is also something I overlooked (going to be adding one).
I've been thinking about adding some plants but still trying to work out how to model them, I've never really made any foliage or nature stuff before.
@Rawbert: I'm going to be using different angles in the final renders. I have looked at references. I'm going to be adding some more chairs and a few more props to the scene, Thanks for those images.
Will have anouter update later today.
Thanks
Dan
Here is the final image with post process applied, I haven't built on production lighting yet (so I can make any final changes to models/placement before I build).
Thanks
Dan
Thanks
Dan