I thought I'll make a thread to collect all of my stuff that I'm working on, this one seems like a nice place to open it.
Right now I don't have too much time to work unfortunately.
I'm using Blender and subsurface modeling. I tried to sculpt in some previous versions but it wasn't quite good back then, maybe I should give it a try again.
So, here it goes!
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The face and the chest piece is final, I have no idea how to finish the sides of the head though.
Placeholders and basic, untextured materials everywhere...
This little dude is some kind of raptor/lynx hybrid with wings (I think it's cute):
And with a possible pattern:
I also had an idea for a Windranger bow, based on Eul's Scepter:
This is where I am right now: highpoly mesh done, LOD meshes are also done, but I have no idea how to sculpt details onto this thing, or how to paint nice textures.
Did I mentioned that the concept in my head had some cool particle effects and a custom Power Shot?
I think it's way out of my league right now...
Because I'll have one - sooner or later...
Made of copper and a lot of cogs, the main spring and the unwinding mechanism will be in the bottom of her chest, the hairspring and the escape mechanism right over it, as a tiny mechanical heart.
I think I'm actually able to put the necessary amount of cogs into the hips to make the leg's system believable.
Also, placeholders everywhere, and some quite dumb colors because it will be hard to keep track of the mechanics quite soon.
I like how her face looks like, but I don't know how to finish the head. Any ideas?