Well just finished her rig, so i thought might be a good idea to start my animation thread here.. Hopefully tomorrow ill upload some of the progress on the runnin cycle! :')
It might almost be more fun, and interesting if one of her hands was open just a bit for some negative space, and so that on windups/almost impacts she could clench her fist and hit some sonic boom.
Looking good so far. My main bit of feedback would be that thods big metal hands look like they would be heavy and holding one out sideways like that will need a bit of counterbalancing on the hips. maybe push the hips away and to her right a little? The way she is holding it currently would throw her balance off.
I'm also not 100% sold on the pose of the outstretched arm, I'd experiment with that a little more.
Really liking the subtleties you've got in so far though, the wiggle of the hips looks nice and its always great to see a bit of asymmetry!
Hey! thank you for the welcoming and the feedback! thats really nice from you taking the time, I'm really happy to be doing this! Here the new update with your notes!
Hi guys.. ugh sorry for this lame rough block.. but i have been kind of busy and sick also with some things going on on my life... im planning for her an area attack since i designed her like with some sort of jet/rocket thing? hopfully tomorrow will be a better day for more animation! :'D
Sweet take off! Really smooth spin as does it too. I can really see some of those jets propelling her up!
Her trajectory as she punches feels off though. The anticipation looks like shes about to do a jet nosedive on a linear angle (kind of like Aatrox's Q ability) but it suddenly shifts downwards, losing the momentum.
Maybe try experimenting how she lands, right now her landing animation feels more suitable for a straight down ground pounce move. Which will fit perfectly should you choose to opt for that instead.
Replies
Do it up!
A little over 10 days left. Still plenty of time to crank out some animation
I feel the head can bob up and down a bit more
maybe even the hands
Love it so far
Looking good so far. My main bit of feedback would be that thods big metal hands look like they would be heavy and holding one out sideways like that will need a bit of counterbalancing on the hips. maybe push the hips away and to her right a little? The way she is holding it currently would throw her balance off.
I'm also not 100% sold on the pose of the outstretched arm, I'd experiment with that a little more.
Really liking the subtleties you've got in so far though, the wiggle of the hips looks nice and its always great to see a bit of asymmetry!
Her trajectory as she punches feels off though. The anticipation looks like shes about to do a jet nosedive on a linear angle (kind of like Aatrox's Q ability) but it suddenly shifts downwards, losing the momentum.
Maybe try experimenting how she lands, right now her landing animation feels more suitable for a straight down ground pounce move. Which will fit perfectly should you choose to opt for that instead.
Just my two cents
Here its another pass with improved curve work, landing and feet!
You are a MANIAC! in the best possible way :icon60: i love the vast skillset & dedication. Nice one Andy
Also here is my finished entrance:
[vv]114808931[/vv]
Looks great
best of luck