And this how it looks like when i import the lowpoly model into Quixel Ddo along with the normal map created by Zbrush: (xnormal gives the same result) http://postimg.org/image/chi0yo9e3/
1. export as .obj from Zbrush
2. import to blender(or whatever software you use)
3. smooth normals
4. export as .obj with an option to write normals in export.
5. import to Quixel, should work by now.
Wow many thanks guys this really worked.
I still believe there`s some way to do it without blender, since i use zbrush and cinema 4d most of the time, but using blender just to smooth the normals is worth the install.
Many Thanks.
Replies
2. import to blender(or whatever software you use)
3. smooth normals
4. export as .obj with an option to write normals in export.
5. import to Quixel, should work by now.
I still believe there`s some way to do it without blender, since i use zbrush and cinema 4d most of the time, but using blender just to smooth the normals is worth the install.
Many Thanks.