Hi all,
I have a question about creating Normal maps, Ambient Occlusion, Displacement maps, and other types of maps. I use Crazybump right now for Normal maps and Ambient Occlusion, however is Crazybump a good program to create those types of maps, or should I use a different program if I can? Should I use Crazybump when I create Height maps and Displacement maps, or should those be created by a different program?
I know this might be going a little off topic than what the title of this thread is named, but which types of textures are ideal for using Height maps and Displacement maps? Also when you create Cavity maps, what types of textures besides rock textures are ideal for using that type of map?
Any information on these is greatly appreciated. Thank you!
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Replies
Displacement maps are used for controlling real-time Tessellation.
Height maps can be used for a few different things, they most commonly are converted into normal maps.
Cavity maps are generally for masking out the cavities while you texture your asset. They can be used to speed up the process of say adding edge damage.