Hey guys!
Iv been working hard on getting a good environment artist portfolio going after graduating back in May. Any feedback on anything would be greatly appreciated.
The Environment was done in UE4 and the turntables were rendered in Marmoset toolbag.
my site:
raphaelmedina.com
Here is one of the screenshots of my latest environment.
Replies
As it stands now, no art director at any studio I've worked for would give this a second look.
start with solid reference: this took me 5 mins to find.....how long did you work on this project? See where I'm going with this?
find texture ref, find lighting ref, find column and stone ref. Make a board of your favs, do some tests, and then make a solid block-out....composition. Do base lighting while it's untextured, work on your silhouettes and then do final models and textures.
Good luck.
on the topic of disparity of fidelity you have from the ref models pixelpatron showed, don't get overwhelmed! just start by getting that ONE asset to that level of detail. it may take several attacks, but once you've done it you can apply all that you learned to all the other assets in the scene. good luck, keep the thread updated!
Also, you don't really need to have a complete and detailed scene in order to find a job. Just make sure you have several varying objects that prove that you can make almost anything your employer might ask you to make.
Well a quick advice from me, use as many polys as you need to make objects look flawless. Same for texture resolution. You can always go down, and nobody cares about numbers, youre not helping anyone, so make round things round (etc) and pack away the unwanted edges.
It looks like your artistic vision needs more training, that needs time and is fine, just make sure to look at other peoples work often. Here on polycount and everywhere else. Make a daily habit of looking at compilations of new 3D and 2D art, your brain recognizes the patterns of what makes good art and you will become better over time. http://abduzeedo.com/ is good for mixed mostly non 3d stuff, save their daily inspiration, it will help a lot over time. Aside check out the what are you working on thread and this forum at best to see other 3D stuff. The main time should be spent on modeling new things, and only go for real objects with good references. It also looks like you dont bake normal maps yet ? Very important to know the highpoly > lowpoly workflow
then i wish good luck