"So, finally started with substance designer. Made a basic brick tile texture, inspired from The Order's artwork. Here's the screenshot, along with a very unorganized substance graph. Have to be more organized from next time."
It's not a bitmap. Made it from scratch, so that I've full control on the design of stone. Base pattern is made with a shape node attached to splatter circular, and then transform2d from there onward to get the arc shape
I just launched the first of a free monthly Substance download. This month's node is a Split Toning node. You can use this node to create a duo-tone look or for basic shadow / highlight color corrections. Hope you enjoy
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rendered at 2200x1467 with all texture at 4k
Rock on brother (
rendering is redshift in maya
here is a SP viewport render
https://www.artstation.com/artwork/work-in-progress-on-upcoming-gnomon-video
thanks pawel .. i did make sure to pimp out your gumroad site :-)
"So, finally started with substance designer. Made a basic brick tile texture, inspired from The Order's artwork. Here's the screenshot, along with a very unorganized substance graph. Have to be more organized from next time."
And shown in Unreal Engine 4 ...
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Feeling pretty happy with it so far, always looking for crit though.
The texture:
The inspiration:
I have the substance but cannot get the mulit material blend to look anything like you did.
Any chance to share the sbs?
We do Substance Designer Lunches at work. Sometimes I like to take the substance home and do a final pass, this was one of those times:
multi layer rendering .. "" textured "" in substance designer like this :
[ame="https://www.youtube.com/watch?v=o3IR8rY8uiM"]https://www.youtube.com/watch?v=o3IR8rY8uiM[/ame]
A quick video just here
https://vimeo.com/128509239
[ame="https://www.youtube.com/watch?v=Gkp9G9lH_wQ"]https://www.youtube.com/watch?v=Gkp9G9lH_wQ[/ame]
using a model by :
Oscar Perez Ayala
https:--gumroad.com-oscarperezart
That's rocking (ยคยฟยค)
Thought it was interesting enough to share however.
is your model highpoly?
is your model highpoly?""
yes.. it's roughly around 1 million poly
Fully textured in Substance Painter
You can check out the model in marmoset viewer and more pictures at my ArtStation page.
https://www.artstation.com/artwork/big-chill-stove
that's all I can say
Download link:
http://bradfolio.com/downloads/substance-download-split-toning/
[IMG][/img]
my plays with Substance Designer, awesome software. all procedural.
And another one done in TB2 in a manga/comic book style (same textures):
What a tease. :P That new renderer looks super sexy.
there is some more shots without on artstation