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Fixing reflections

polycounter lvl 10
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dzibarik polycounter lvl 10
I have noticed that even if wires are good reflections get distorted somehow. I have downloaded a couple of models and all have the same problem.

what can be done about this? Is it fixable? Or do I need CAD modelling to get reflections right?

Replies

  • Eric Chadwick
    It looks like this reflection mapping is being calculated per-vertex. To prevent this, either use a renderer that calculates it per-pixel. Or up-res your model to use more polygons. Or bake a normal map from a high-resolution version of the car model, and use that normal map on your low-poly model.
  • dzibarik
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    dzibarik polycounter lvl 10
    I've checked it in Modo and Vray and they both have the same problem. Upping polycount didn't help. I'm doing only high poly of this model so I don't think that normal maps will help too. Retriangulating invisible edges in Max and make them point in the same direction didn't help either....
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