Hello everybody! I started to block out my fizz character
I don't know why but the in-game model is quite different than the concept art and i don't like it,so i follow the concept art which i consider better,for me!
So i think the most important thing when it comes to this champion it's his silhouette & rythm(thinness is something can describe him,as well as the nice smooth curves going around his whole body) !So that's where i pay attention to mostly!
This is my current blockout :
Still long way to go i hope i will finish it before 19/12/14
I'm really excited to work on this and see where i will get it at!
Fizz is my favorite champion
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I hope the same for you!
But yeah it's coming along nice i think,i need to make the armor pieces after that
image upload
I finished the high-poly,and now i'm gonna retopology this!
I will make the weapon he holds later as it's more simple that this character himself!
https://www.dropbox.com/s/e2a9608v1ty6hek/Screenshot%202014-12-13%2020.25.07.png?dl=0
I started the whole character in Zbrush using zspheres,i spent most of my time in adjusting the silhouette and establishing planes,once those got done i moved in sculpting...
I'm not experienced character artist,i'm actually an environment artist to be honest,but i just wanted to make this for fun ,I tried to stick with the concept art reference as much as i could!