Well hello there!
This is my first WIP here, and i hope not the last one.
So i'm starting with a little house. As you can see on the drawing below, i tried my best to make it look cool with my super drawing skills!
I wanted to create this thread before i start the modeling phase but i was too impatient... sorry :poly139:
Hey! Don't worry here's the image!
Yeah i made a few changes on the model, i wasn't too happy with the
chimney.
And last but not least! I had fun in marmoset trying to make a night style render.
Well i think i'm off to a good start! Your feed back/ Ideas are welcome!
the colors on the last screenshot are kind of placeholder, i have not decided the color scheme yet!
Next up i need to optimize the mesh and.... unwrap it
but for now i'm going to bed.
Cheers!
Replies
One criticism for when presenting as well, your wireframe's not very visible, a lighter colour with a mid-dark tone wireframe works best, but as is your shades are both off slightly grey. Just a small thing but thought I'd flag it up
AlexJWhite: Don't worry the night test was just for fun. i have a scene in cryengine to test it in the end
and thanks for the wireframe info!
when all the textures will be done i'll turn some UVs an move them around so there is no repetition of textures.
It's where the darker spots&lines of knots or cracking are in your wood texture.
In relationship to the whole house (Or if you had a 1:1 scale character in front of the house), the 'grains' would be enormous.
Definitely work on making the wood edges pop out (you probably already have that in mind) to make them easier to read from afar. Tried a small paintover :
(I'm french too, but I think it's better that everyone can understand what everyone else is talking about)
i haven't go a lot of time to work on the textures this few days but here is a bit of progress.
The wood texture isn't finished yet, i was planning on bumping the colors a bit.
I flipped the UV's to make less repetition on the texture! (but i'll do a last big eddit when i'm done with the texture.)
I plan on putting a FFD on the whole house too to put some curves in the whole model.
BTW keep in mind that it's my first time at hand painted stuff so i'll try my best to make the changes
And for the grain, its what i wanted, when you see the wood you're like "daamn that wood is cracked annd about to brake"
I'm having a little bit of fun with the emmit map.
(yeah english is better! but thanks! )