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[UE4] Alien: Isolation Inspired Environment

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ZombieDawgs polycounter
It turns out one of my previous projects was a bit too much for my skill level so I've had to draw it back quite a bit and start on something a bit smaller scale. I'm drawing heavily from Alien: Isolation.

I'm kind of stuck at the minute, I haven't a clue how to correctly sort out my shaders for plastics and painted metals (the wall)

If somebody would be kind enough to destroy my work with crit and provide some useful links, I've read the Marmoset and UE4 PBR guides, but they haven't really helped me apply it to anything I've made something like that would be helpful.

I feel like a bit of a dumbass at the minute so I'd love some really nice crit, please.

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And also how to make it look less boring, there's not much going for it at the minute and besides a door - I can't think of what else to add.

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