Final Submission:
Anddd Done! Thanks a bunch to anyone who gave feedback along the process. As my first hand-painted model and Zbrush experience, I am quite proud of what I've achieved within 3 weeks. Goodluck everyone!
i've always liked mecha skins because they make organic champs look mechanical. Thought I'd do the reverse. Instead of her usual tech-enhanced skin, I wanted to have a demonic/corrupted version of Vi. And so here comes Voidspawn Vi!
About concept. I like it espesially how face looks!
I think you need to have some areas of rest where you dont have much details.
Also you have pink and grey color 50/50 now. It`s better when you have 1 primary and 1 secondary colors.
There are principles wich are described here for example. Hope It will be helpful
About concept. I like it espesially how face looks!
I think you need to have some areas of rest where you dont have much details.
Also you have pink and grey color 50/50 now. It`s better when you have 1 primary and 1 secondary colors.
There are principles wich are described here for example. Hope It will be helpful
Good luck! I hope you`ll be in time
That Dota 2 color guide is quite useful. Thanks for bringing it up! I'll keep this in mind when I readjust the colors.
Progress is a bit slow though I've worked out her topology. Here's some blocking for the torso. Some of it is still messy, though at this rate I don't think I'll do a full high poly sculpt.
Hi there ! Just wanted to encourage you because Vi is one of my favorite !
If I may give you a little feedback on what I can see, I'd say that your drawing has a lot of style. But I just have a problem with the face of the 3D model, there is something almost simian, I think the proportions might be a bit off, you should help yourself with your own drawing since it's good
Hi there ! Just wanted to encourage you because Vi is one of my favorite !
If I may give you a little feedback on what I can see, I'd say that your drawing has a lot of style. But I just have a problem with the face of the 3D model, there is something almost simian, I think the proportions might be a bit off, you should help yourself with your own drawing since it's good
Anyway, good luck ! Cheers !
Thanks for the encouragement! Yeah I noticed the face problem, will definitely address that.
Update! Spent the last few days blocking out colors. Took me a good while, heres a rough preview. There's still a lot of unshaded areas and just parts that I haven't gotten around to.
Since you asked for crits!
I advice you to use more reference material - it usually helps a lot! (figure-face-eyes-brows, general approach on women heroes, hands etc)
Since you asked for crits!
I advice you to use more reference material - it usually helps a lot! (figure-face-eyes-brows, general approach on women heroes, hands etc)
Thanks so much Hellstern! This is just the feedback I needed. Will try and implement those into my final.
Revised color scheme. Put in more detail on a lot of things. Gonna start rigging and do some hopefully minor texture tweaks. Awesome feedback from Hellstern.
Anddd Done! Thanks a bunch to anyone who gave feedback along the process. As my first hand-painted model, I am quite proud of what I've achieved within 3 weeks. Goodluck everyone!
I very much enjoyed your progress throughout the time you've been creating this Tommy! I love the posing you choose it's very Vi like. Congrats on finishing and you worked super hard
Replies
I think you need to have some areas of rest where you dont have much details.
Also you have pink and grey color 50/50 now. It`s better when you have 1 primary and 1 secondary colors.
There are principles wich are described here for example. Hope It will be helpful
Good luck! I hope you`ll be in time
Thanks!
That Dota 2 color guide is quite useful. Thanks for bringing it up! I'll keep this in mind when I readjust the colors.
Progress is a bit slow though I've worked out her topology. Here's some blocking for the torso. Some of it is still messy, though at this rate I don't think I'll do a full high poly sculpt.
Took out a few details from my main concept to avoid making the model too busy.
If anyone has feedback please do tell.
If I may give you a little feedback on what I can see, I'd say that your drawing has a lot of style. But I just have a problem with the face of the 3D model, there is something almost simian, I think the proportions might be a bit off, you should help yourself with your own drawing since it's good
Anyway, good luck ! Cheers !
Thanks for the encouragement! Yeah I noticed the face problem, will definitely address that.
Leaving her arm band plain for now, most likely just going to jump to texturing and add details from there.
Thanks! Now comes the hard part of texturing it
Coloring Update
Added gradients here and there, still haven't done a detail pass on the face. Still haven't started on the hair yet.
Crunched up my color palette, decided having her shoulders purple makes for better readability.
I advice you to use more reference material - it usually helps a lot! (figure-face-eyes-brows, general approach on women heroes, hands etc)
Thanks so much Hellstern! This is just the feedback I needed. Will try and implement those into my final.
Good Luck!!!
Good luck to your entry too!
Thanks, your Fizz was awesome too!
Haha! Bob hairs are fantastic.