This is my second Riot contest that I'm going to try my best at winning. The champion that I'm going to make is Trundle. With a sweet twist to the original Trundle skin. I'll upload my reference page in a bit, followed by my concept art for my new skin idea.
Here is the reference page I used for my thinking process on creating this sweet champ skin. It helps me combine different ideas to make one of my own.
I'm going to upload the first part of my design for my Sugar Tooth Trundle skin. The upload is going to be in stages of my process as I continued to paint in Photoshop.
I finally got my concept of Trundle colored in plus shaded. Next step is to start on the base mesh of him in Zbrush. Which would be my next update to this post.
Today I started to block in the body of Trundle in Zbrush and just about to get to the layout of his face. Once I get the whole body roughed in I'll go in and add more detail. It looks like he is coming along pretty good.
Here's an update on Trundle, I added in the legs/cones/and whip cream hair. I'm close to re-topoing it and getting started on the uvs. Right now I'll work out the back items and start on the arms guards.
I've added in the wafer arm guards plus the chocolate crispy sticks to the high poly model. I also put in the wafer belt around his waste and spent time detailing that. I need to add some detail on the wafer cone feet and add the cherry on top plus the gummey bear on his back. Finish up on the little detail then re-topo and hope everything goes good. I'm having fun working on the detail of the model and can't wait to color it in once I low-poly it.
I'm here with a update on my high poly sculpt. The Sugar King finally has his beard, Twizzlers beard that is. I then went on the sculpt the gummy bear that rest on his ice cream back. Besides extra detailing, I have the main points in. Just have to put the cherry on top.
Here is the final update on the high poly model for Sugar Tooth Trundle. Next step is to reduce his poly count to a range that is right for gaming. Then I'll uv the low poly then make the AO map and use that to help with the diffuse.
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Here is the reference page I used for my thinking process on creating this sweet champ skin. It helps me combine different ideas to make one of my own.
I'm going to upload the first part of my design for my Sugar Tooth Trundle skin. The upload is going to be in stages of my process as I continued to paint in Photoshop.
Tell me what you guys think?
I finally got my concept of Trundle colored in plus shaded. Next step is to start on the base mesh of him in Zbrush. Which would be my next update to this post.
Today I started to block in the body of Trundle in Zbrush and just about to get to the layout of his face. Once I get the whole body roughed in I'll go in and add more detail. It looks like he is coming along pretty good.
Here's an update on Trundle, I added in the legs/cones/and whip cream hair. I'm close to re-topoing it and getting started on the uvs. Right now I'll work out the back items and start on the arms guards.
I've added in the wafer arm guards plus the chocolate crispy sticks to the high poly model. I also put in the wafer belt around his waste and spent time detailing that. I need to add some detail on the wafer cone feet and add the cherry on top plus the gummey bear on his back. Finish up on the little detail then re-topo and hope everything goes good. I'm having fun working on the detail of the model and can't wait to color it in once I low-poly it.
Hope you guys like!
I'm here with a update on my high poly sculpt. The Sugar King finally has his beard, Twizzlers beard that is. I then went on the sculpt the gummy bear that rest on his ice cream back. Besides extra detailing, I have the main points in. Just have to put the cherry on top.
Hope you guys like!
Here is the final update on the high poly model for Sugar Tooth Trundle. Next step is to reduce his poly count to a range that is right for gaming. Then I'll uv the low poly then make the AO map and use that to help with the diffuse.