Solid modeling so far. I agree with Jade you need some more interestd shapes. Looks like any other sci-fi sniper to me. Also, it looks as if it would be very awkward to hold.. But keep at it, ill be watching
I agree with @JadeEyePanda, it's a little bit generic I feel.
If it's a futuristic style you're after, you can afford to add some more outlandish features to give it more of an identity. Maybe Destiny could help with some inspiration? They've got some unusual looking futuristic weaponry.
What is the purpose of this project? If there's no strict brief you're following, perhaps you could get a few more polys in there? I know it's just the start, so that's fair enough, but I'd personally get more resolution in there.
I'll be keeping my eye on this though, it's a nice start to a tricky task!
I would also suggest taking a reference for modeling. If you are just modeling what you think is cool, you will fall into a deep trap where you only model what is convenient right now, and not take on any challenge to make the subject like on the reference, and learn a lot less while modeling. Also youre no concept artist or industrial designer, and your concepts will be weak, which is absolutely fine, but you are just hampering your modeling progress like this.
There are many cool real sniper rifles you will like, and make you progress far faster with your modeling skills, trust me. Also other people can relate to real ones, your result will look better, and you have a lot of references to modeling it and people can give you advice what is wrong, which they cannot do if you do your own design.
The AWP would be a nice challenge for you and everyone knows it from counterstrike
Or maybe the intervention per example. Dont forget looking at many pictures and you can even put a sideways view
into your viewport and model after that
Here is an update on what i got all the small details are not there but i have been looking allot on real life ref and guns from different games, and most of the large details are there.
It's getting there, but there's still some questionable design going on.
Why is the magazine shaped with a bulge in the MIDDLE if bullets, with the brass, tend to splay out in size?
Why is the charge handle placed so far away from the magazine receiver?
Why is the brass ejection port placed facing in? Wouldn't that bother the user as hot brass slaps into his/her face?
The front grip design wise I don't think is jiving with the futuristic design of the rest of the gun. Like the scope is definitely reading Planetside 2, but the front grip given the indent screams more wood than plastic.
I'm asking these as questions just in case you DO have a reason for the design in particular, but it's considerations like these that propel guns from "looks cool" to "That looks AMAZINGLY LEGIT!" because they seem feasible. The more you can add to that suspension of disbelief, the better.
I suggest you look into basic rifle construction and internal mechanism anatomy. Might help further help you to design your sniper rifle in a more viable manner.
Replies
Do you have a painting program for you to knock out thumbnails?
If it's a futuristic style you're after, you can afford to add some more outlandish features to give it more of an identity. Maybe Destiny could help with some inspiration? They've got some unusual looking futuristic weaponry.
What is the purpose of this project? If there's no strict brief you're following, perhaps you could get a few more polys in there? I know it's just the start, so that's fair enough, but I'd personally get more resolution in there.
I'll be keeping my eye on this though, it's a nice start to a tricky task!
Do you have a charging handle anywhere on the gun? Might really pop the silhouette better. Or large moving parts?
There are many cool real sniper rifles you will like, and make you progress far faster with your modeling skills, trust me. Also other people can relate to real ones, your result will look better, and you have a lot of references to modeling it and people can give you advice what is wrong, which they cannot do if you do your own design.
The AWP would be a nice challenge for you and everyone knows it from counterstrike
Or maybe the intervention per example. Dont forget looking at many pictures and you can even put a sideways view
into your viewport and model after that
Why is the magazine shaped with a bulge in the MIDDLE if bullets, with the brass, tend to splay out in size?
Why is the charge handle placed so far away from the magazine receiver?
Why is the brass ejection port placed facing in? Wouldn't that bother the user as hot brass slaps into his/her face?
The front grip design wise I don't think is jiving with the futuristic design of the rest of the gun. Like the scope is definitely reading Planetside 2, but the front grip given the indent screams more wood than plastic.
I'm asking these as questions just in case you DO have a reason for the design in particular, but it's considerations like these that propel guns from "looks cool" to "That looks AMAZINGLY LEGIT!" because they seem feasible. The more you can add to that suspension of disbelief, the better.
I suggest you look into basic rifle construction and internal mechanism anatomy. Might help further help you to design your sniper rifle in a more viable manner.