Yeah it will be in a few places as i'm just sculpting it in zbrush at the moment with the Hpolish and a few other brushes aiming to retopo the armour pieces so I can get that clean finish. I just generated the meshes in zbrush from extracts and dynamesh which is where the lumpyness comes from usually start off this way then retopo on top of the sculpt.
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Thats how I'm reading his silhouette