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Deep Sea Diver

polycounter lvl 2
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ArtUnitFive polycounter lvl 2
Hi all, been a while since I posted on here, I've been very busy chasing after freelance work and so on, but I'm taking a bit of time to work on some portfolio pieces.

First I'm going to look at creating a deep sea diver, and maybe if I have time, work it up into a scene of some kind.

Some of the reference I am using:

Jk0wsQ2.jpgb0tdowY.jpg9xSK1hy.jpg

I also have a quick question about Zspheres, I've not used them much before. I'm just working through my rough proportions (still a WIP but please feel free to crit away.) but when I preview the mesh it has a lot of ugly folds and creases in it, Any idea how I could fix this?

pRVNpnq.jpg

b8zBKOb.jpg

Cheers.

Replies

  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    If you want to spit out an Adaptive Skin that has a higher msh density, go to Tools > Adaptive Skin > Adjust Density.

    Just keep in mind, those ugly folds and creases are just edges, like one's you would see in Max or Maya. Zbrush just gas a bad time showing edges so large, I think.
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