Having a real blast with 4R7 so far! Only real pity is that the Zbrush Keyshot version doesn't come with the ability to render turntables. For the price I don't expect the full animation version capability, but turntables would have been nice.
Anyone using 64bit version with 32gb ram? What is your maxpolypermesh?
I haven't done any tests to see the limits of 32 gb in 64bit zbrush yet, but it's handled some of my models from 3d-coat that are over 60 million polygons in a single sub tool with no issues at all.
I was extremely skeptical of the Zmodeler stuff but it's actually really damn good. Zremesher is also vastly improved. This is as usual a very good update from Pixologic.
Anyone using 64bit version with 32gb ram? What is your maxpolypermesh?
Mine is at the max of 80.
edit: I am also wanting to know what the dynamic perspective is about. Would be awesome to hear they fixed the fake perspective from previous versions.
There's also a 'Dynamic' swatch on the Solo button?
Like "Zbrush will now hide all unselected subtools......or will it?" *Troll face*
EDIT: Ok so this might sound a bit confusing: When the Dynamic on the Solo button is enabled but the solo button itself is disabled, it will make the other unselected subtools disappear while navigating the viewport, (they reappear when finished navigating.) So at least that is put to rest!
I've been using it for 2 days and I'm loving ZModeler, for those times when you want to tweak an edge loop or do some other poly modeling edit without leaving zbrush.
edit: I am also wanting to know what the dynamic perspective is about. Would be awesome to hear they fixed the fake perspective from previous versions.
As far as I can tell the 'dynamic' perspective is the default, disabling it basically prevents the change in perspective that you used to get based on mesh scale or when loading in other subtools.
I don't think they'll ever be able to truly fix the perspective issues with version 4 as it's not exactly a genuine 3D space you're modelling in.
I've just got Zbrush r7 and I am loving Zmodeler. I'm still more precise in Maya, but I haven't got around all the tools. Snapping vertices would be nice, unless I've missed the tool.
Yup, it seems good for base mesh creation as well, if you have too many edgeloops on a mesh in a certain area after Zremeshing and want to drop a few loops, really handy! Also had a lot less crashes than in R6, seems solid. Mike P did a quick primer on Zmodeler:
seems zbrush is turning in to an all round app for modelling, which is a good in a way but I wish they woukd fix the goddamn perspective and make the shaders a bit more max like
My only beef with zbrush is the readability of the shaders.
By that I meaan its hard to figure out the volumes of the base levels compared to say max and maya. as soon as I import anything form zbrush in to max I can see the faults straight away, zbrush tends to mask them with that almost self illuminated look
ZRemesher is pretty good, it would normally give our modeler 70% of usable topology and only a few smaller area where they need to fix manually. Unfortunately those area are usually the area you said you struggle with, especially the ear.
alt click and ctrl click on my wacom in 4r7 64 bit doesnt work, what is going on? it brings up some stupid menus instead. 32bit still works same as ever.
zmodeller is much better than I expected, one thing is confusing me though - how do you move on different axis? eg I want to select 4 edges and move them on the y axis or the x axis not the z axis as is default behavoir? there are little red handles on the mesh faces but they do nothing as far as I can tell.
R7 is still crashy like hell (64 bit version) and a huge extra time eater in regards of texture creation.
And to be honest I don't see any advantages of low poly modeling there over any other 3d tool.
They just wanted to invent bicycle again within their usual "alien" approach
I am actually having problems with zremesher. the zcurve guides are not having much effect. anyone else had this?
I tested it out on a head sculpt upon release and had better results on the same sculpt from R6. I have not tested it on anything else however, so this is only one instance.
So Super that means its more or less useless at the moment:/
Firebert I guess I can't activate both versions at the same time and in any case they are not backwards compatible
Worked for me the other day Ruz, pretty much conformed to curves and even created polygoups between them for me, all in all created a decent mesh for me to sculpt on.
R7 is still crashy like hell (64 bit version) and a huge extra time eater in regards of texture creation.
What makes earlier versions better than R7 at texture creation? I've had it crash a few times when I went undo crazy but it's been fairly stable and good at saving recovery files. Zbrush being able to use a lot more of my RAM has made working with it a dream.
I meant they didn't add anything in r7 for most important part - texture creation.
Imo Zbrush is still a cool creative toy instead of being reliable and steady time saving and money making machine.
That recovery option does make it hardly usable when it have to save gigs of data all the time.
I agree that 64 bit version made the work a lot easier but it crashes on my pc randomly every hour
Well, in movies/animation perhaps., I don't know. In every game company I worked for evryone had been using Mudbox or even Blender(recent years) except me and sometimes one more Zbrush guy.
From my experience on couple last computers it rather normal for zbrush to have such behavior. Sometimes it just doesn't like certain pc. Only help from their support in such cases is an advice to reinstall it and don't put your own tools/materials into the program folder.
ps. I prefer Zbrush personally. Don't like Mudbox actually but I do understand why people love it. Maybe it's not so cool for doing nice renders but does save your time and efforts in a usual money making pipeline where quantity and time are sometimes more important than quality
Well, in movies/animation perhaps., I don't know. In every game company I worked for evryone had been using Mudbox or even Blender(recent years) except me and sometimes one more Zbrush guy.
Really? I've not heard this.
Most I know use zBrush, including the one I work at.
I have to limit the polycount to what your ram can handle in mem setting....
the default 60 million was too much for my 16 gig ram. i reduced it to 10 , and no more sudden lag or freeze ....
I've worked at 3 game companies in the PNW so far and all have used Zbrush to some extent. It looks like Zbrush is becoming a major part of game development across the board even in the casual market from what I've seen. Pretty damn amazing toy IMO.
I worked only for 4 companies too so can't really call it tendency or something. Perhaps it's like Maya which I studied 15 years ago because everyone told it's getting the industry standard and then it had always been only 3d max so I almost forget Maya already.
Toy or not but Zbrush while adding new bells and whistles does force you to jump through hoops to do basic stuff like specular or normal textures for example.
There seems to be a big issue with zremesher in R7
I did 2 retopos with R6 and R7. The R6 is on default settings with a couple of curves an the same settings on R7 produce pretty horrible results
R6 version is on the right
The only way to make it vaguely work is to bump up the curve setting from 98-100 and then you get weird polygroups and holes appearing
litle update in this
set the curve strength to 100 adaptiveness to 65
and got this
obviously the curve placement needs a bit of work, but tbh I still get nicer results in R6 wihtiut as much faffing around
How stable is Zbrush R7 for everyone? - I have no problems so far.
As for the Wacom problem, open the wacom control panel with Zbrush open and add Zbrush as a specific application then program the pen button functions for Zbrush manually.
How stable is Zbrush R7 for everyone? - I have no problems so far.
As for the Wacom problem, open the wacom control panel with Zbrush open and add Zbrush as a specific application then program the pen button functions for Zbrush manually.
oh good idea, so I can set 64bit to use one set of buttons and leave 32bit on default
Yamanote - cheers, just an old head I was mucking about with, but not sure why they changed it - seems like it is a bit borked or maybe it just supposed to work that way?
I am not gonna waste too much time on it though - overall the update is great ,very stable
Ruz, if I remember correctly the changes made to Zremesher were related to spiraling loops, which are supposed to happen less often now. (I can't tell though, as I have not updated yet.) But maybe they actually broke the more advanced features of the tool while attempting to make it smarter for the one-button cases.
Have you tried using mask guides as opposed to curves ? Who knows, maybe they work differently ...
Also and besides Sketchup-like box modeling, do the new polygon editing features allow for regular editing ? Like, deleting faces, merging verts, bridging edges, and so on ? If yes, that could be useful for retopo work as one could work on separate parts of the face (mouth, ears, nose)to then stitch them later ...
Also and besides Sketchup-like box modeling, do the new polygon editing features allow for regular editing ? Like, deleting faces, merging verts, bridging edges, and so on ? If yes, that could be useful for retopo work as one could work on separate parts of the face (mouth, ears, nose)to then stitch them later ...
Yup! I can see how the videos showing them starting from a box and doing some poly modeling can look like not such a big deal but zModeler work on everything.
Yup! I can see how the videos showing them starting from a box and doing some poly modeling can look like not such a big deal but zModeler work on everything.
It is powerful but doesnt seem to work on meshes with multible subdivision levels for me, so you cant turbosmooth a mesh or edit an already sculpted mesh?
There seems to be a big issue with zremesher in R7
I did 2 retopos with R6 and R7. The R6 is on default settings with a couple of curves an the same settings on R7 produce pretty horrible results...
Are you using the 64-bit version? I know things like auto unwrap algorithms (in other software) give different results whether you're on 64-bit or 32-bit versions. Maybe this could be a similar issue.
pior I have a feeling that maybe its is supposed to work this way, but maybe it is not a finished version and gives mixed results
haven't tried mask guides yet, not sure how that works, is that the same as polypainting denser areas
Have n't really tried any of the new features yet, aside from the retopo
monster - maybe thats the case. I am running the 64 bit version
i also noticed some bad edghflow with new zremesher on default settings
found out to only keep big details in sculpt other details that dont define edghflow giwe bad results in my case.so i use polish under tool menu/deformations to smooth out details.
i think u can force edghloops easyer by sculpting them in the model make deep valey and u automaticly get a edghloop there.
Replies
http://puu.sh/fpXW3/ba0a2a72fd.png
EDIT: The new Zremesher is awesome!
I haven't done any tests to see the limits of 32 gb in 64bit zbrush yet, but it's handled some of my models from 3d-coat that are over 60 million polygons in a single sub tool with no issues at all.
I was extremely skeptical of the Zmodeler stuff but it's actually really damn good. Zremesher is also vastly improved. This is as usual a very good update from Pixologic.
Mine is at the max of 80.
edit: I am also wanting to know what the dynamic perspective is about. Would be awesome to hear they fixed the fake perspective from previous versions.
Same here. What the hell is this dynamic stuff. You can see difference when you mess around with it but I would like to know what does it do.
Like "Zbrush will now hide all unselected subtools......or will it?" *Troll face*
EDIT: Ok so this might sound a bit confusing: When the Dynamic on the Solo button is enabled but the solo button itself is disabled, it will make the other unselected subtools disappear while navigating the viewport, (they reappear when finished navigating.) So at least that is put to rest!
As far as I can tell the 'dynamic' perspective is the default, disabling it basically prevents the change in perspective that you used to get based on mesh scale or when loading in other subtools.
I don't think they'll ever be able to truly fix the perspective issues with version 4 as it's not exactly a genuine 3D space you're modelling in.
[ame]http://www.youtube.com/watch?v=KVO2Y-Va0bc[/ame]
My only beef with zbrush is the readability of the shaders.
By that I meaan its hard to figure out the volumes of the base levels compared to say max and maya. as soon as I import anything form zbrush in to max I can see the faults straight away, zbrush tends to mask them with that almost self illuminated look
https://www.uartsy.com/program-info/zbrush-4r7-google-hangout-jan2015?inf_contact_key=b28172f33918a9a745cb26f3c287f908b43afa4895294f255e1c47d12fea57d6
zmodeller is much better than I expected, one thing is confusing me though - how do you move on different axis? eg I want to select 4 edges and move them on the y axis or the x axis not the z axis as is default behavoir? there are little red handles on the mesh faces but they do nothing as far as I can tell.
And to be honest I don't see any advantages of low poly modeling there over any other 3d tool.
They just wanted to invent bicycle again within their usual "alien" approach
Yeah, I noticed this. Even turning up the settings had little to no effect.
I tested it out on a head sculpt upon release and had better results on the same sculpt from R6. I have not tested it on anything else however, so this is only one instance.
Firebert I guess I can't activate both versions at the same time and in any case they are not backwards compatible
What makes earlier versions better than R7 at texture creation? I've had it crash a few times when I went undo crazy but it's been fairly stable and good at saving recovery files. Zbrush being able to use a lot more of my RAM has made working with it a dream.
Imo Zbrush is still a cool creative toy instead of being reliable and steady time saving and money making machine.
That recovery option does make it hardly usable when it have to save gigs of data all the time.
I agree that 64 bit version made the work a lot easier but it crashes on my pc randomly every hour
btw, all that crashing doesn't sound normal, have you contacted support?
From my experience on couple last computers it rather normal for zbrush to have such behavior. Sometimes it just doesn't like certain pc. Only help from their support in such cases is an advice to reinstall it and don't put your own tools/materials into the program folder.
ps. I prefer Zbrush personally. Don't like Mudbox actually but I do understand why people love it. Maybe it's not so cool for doing nice renders but does save your time and efforts in a usual money making pipeline where quantity and time are sometimes more important than quality
Really? I've not heard this.
Most I know use zBrush, including the one I work at.
Yep, crazy toy.
Otherwise, it's pretty solid so far.
the default 60 million was too much for my 16 gig ram. i reduced it to 10 , and no more sudden lag or freeze ....
Toy or not but Zbrush while adding new bells and whistles does force you to jump through hoops to do basic stuff like specular or normal textures for example.
Still trying to figure out how to you move on a different axis in zmodeller? eg I want to select 4 edges and move them on the y axis
I did 2 retopos with R6 and R7. The R6 is on default settings with a couple of curves an the same settings on R7 produce pretty horrible results
R6 version is on the right
The only way to make it vaguely work is to bump up the curve setting from 98-100 and then you get weird polygroups and holes appearing
litle update in this
set the curve strength to 100 adaptiveness to 65
and got this
obviously the curve placement needs a bit of work, but tbh I still get nicer results in R6 wihtiut as much faffing around
As for the Wacom problem, open the wacom control panel with Zbrush open and add Zbrush as a specific application then program the pen button functions for Zbrush manually.
oh good idea, so I can set 64bit to use one set of buttons and leave 32bit on default
I am not gonna waste too much time on it though - overall the update is great ,very stable
Have you tried using mask guides as opposed to curves ? Who knows, maybe they work differently ...
Also and besides Sketchup-like box modeling, do the new polygon editing features allow for regular editing ? Like, deleting faces, merging verts, bridging edges, and so on ? If yes, that could be useful for retopo work as one could work on separate parts of the face (mouth, ears, nose)to then stitch them later ...
Yup! I can see how the videos showing them starting from a box and doing some poly modeling can look like not such a big deal but zModeler work on everything.
It is powerful but doesnt seem to work on meshes with multible subdivision levels for me, so you cant turbosmooth a mesh or edit an already sculpted mesh?
Are you using the 64-bit version? I know things like auto unwrap algorithms (in other software) give different results whether you're on 64-bit or 32-bit versions. Maybe this could be a similar issue.
haven't tried mask guides yet, not sure how that works, is that the same as polypainting denser areas
Have n't really tried any of the new features yet, aside from the retopo
monster - maybe thats the case. I am running the 64 bit version
found out to only keep big details in sculpt other details that dont define edghflow giwe bad results in my case.so i use polish under tool menu/deformations to smooth out details.
i think u can force edghloops easyer by sculpting them in the model make deep valey and u automaticly get a edghloop there.
The only way the curves have any effect at all is if you increase the slider to 99-100
nice head BTW