New trailer on board guys.
https://www.youtube.com/watch?v=y_vqzYOvgvc
Seriously, those Rocksteady guys, they seem to be amongst the top in mastering the unreal engine! Everything looks super sweet, from the visuals, the animation and the gameplay too!
But to achieve those sorts of visuals while still being super clean (stable fps, low aliasing, discrete LOD and such), I wonder what type of optimization these guys do!
Replies
Basically drop the size of your texture %90 percent with a loseless format and everything will be faster.
Secondly I think that keeping the amount of particle effects showed on the screen at any one time helps immencely.
Third keeping the number of AI enemies limted really helps CPU. Especially in UE in general.
I guess the whole game takes place at night ? Then hiring a renderfarm to get the necessary quality light bakes in the engine shouldn't be a problem for such a big company.
Hmm let me see ? Again using only hard-surface shader maybe help instead of using... lets say a high quality subsurface scattering shader on every character. Have you noticed the hostage guy in haz-mat suit batman rescued ? His face looks like plastic almost. I also couldn't see but they might have also refrain from using S-POM (Silhutte Parallax Occlusion Mapping) which is an expensive shader by itself.
Well, these are my takes.
Maybe that's why there are so many criminals.
ps i hope its all real in game engine not some post processed dodgy 'touches'.
http://kotaku.com/batman-arkham-knight-wont-have-multiplayer-will-hav-1536502499
"According to GI, the game uses a "juiced-up version of Rocksteady's custom modified Unreal engine," which could mean a number of things but seems like it'll still use Unreal engine 3, not Unreal 4."
It's lookin nice