Started a weapon project for my 3D class this week. we'll have 4 more weeks to complete it. I chose to do a crossbow. First time modeling a "gun" like this.
Here's a rough block in.
If anyone could give any pointers for how to better handle those cam wheels, it would be much appreciated. They were a bit of a challenge. They're working at the moment but i know they can be much MUCH cleaner.
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Not a terribly huge update but crits are always welcome.
Thanks, and nice work btw
As for the trouble with the Cam Wheels, I spoke with my teacher last week, and for now, they'll be fine since its the high-poly the low poly is where my geo will actually matter a lot more.
@Natulini Nope. a lot of this is all separated to compartmentalize things. Typically around wherever an overlap or a seam appears in the reference, is where i'll break up the geo as separate objects entirely. So yes, most of the time its new shapes from the create panel. sometimes it can end up being detached extrusions etc. whatever is faster really.
Thanks!
Ok so i've basically just kept on smoothing things. I'll go back after this initial pass to start laying in the finer details. I like working from big to small. Still have a few places like the grip in front of the handle which obviously need a lot more love, but I've been up almost 24 hours now (working on other stuff as well), i need some sleep...
A couple of minor things that catch my eye are the back of the crossbow, where it would contact your shoulder, looks a bit too sharp. Your reference photo has a nice rounded shape, and looks like it would cushion any recoil more than your current model.
The grip for your other hand (the one not on the trigger) looks a bit too rounded. I think it could do with a bit more of an ergonomic shape; although as I can't see that part in your reference it might be how it is.
Apologies for the lack of weapon terminology haha, and you might have already considered these points, but I thought I'd offer some minor crit in case you were after some. It's a really nice model so far, I look forward to seeing more!
Also i believe the bolt should sit in some kind of groove.
The center of the sight looks a little boxy, and the rear of it should be a
smooth curve.
The arms should taper in then out at the ends (looking from the top)
Not knocking you though, it generally looks great!
@wolf_rt All great point wolf! I'll do my best to address as much of that as possible in the next update. That point about the groove has actually been eating at me as well so i'll get on that first. (I only have about 1 more day to get this high done, and then its on to the low.)
Ok so here's just another lil update from tonight.
Hope everyone had a good Thanksgiving! And if you don't celebrate thanksgiving then i hope it was an awesome Thursday for ya!
@Chronicle I'll get some wireframe renders for you in the next update. Its nothing real fancy to look at. Turbosmooth+smoothing groups does most of the work.
@Chronicle my bad, i forgot to get those renders for you tonight, i'll pm them to ya soon.
I need sleep right now though.
In the next week, I'll have all these baking errors resolved and it should be textured as well.
no real head on it or sharpness. looks more like a knockdown arrow instead of piercing??
Ran it through Ddo for my bases.
I've got plenty of refining ahead of me, but feels like things are coming along.
Onward through finals!
Keep it up.
Ok here's what I have for the end of this week.
Not a huge leap from my last update. Focused more on some smaller details. Kind of wishing I went with a 4k map now but I still like where its at for the moment.
Still some tweaking left but this'll be wrapped up pretty soon.