Hello, this is my first post around here. Im working on a character for a project. I sculpted it, then retopologized and baked textures on zbrush. Now Im working inside UE4, and I need some advice about the skin material. I think my material is so simple by now, just albedo, roughness, normal and ao maps. No fancy nodes :P. Im using a skin profile for my sub surface, but I think I dont get the best result yet.
So, if you got some advice on wich maps I should use or how to build a good skin material, I´ll be so much thankful
Dont pay attention to the uv seem at the right, its a roughness map error Im correcting
Thanks for your time reading this
Cheers!