Hey, guys. I've been wondering, is there any way to somehow display vertex numbers beside them? Like in this mock-up picture:
Thing is, sometimes the import/export of meshes can screw up the vertex numbering and because of that I get various issues with copying uvs and stuff. Is there any way to display that, so I could somehow reorder vertices? Or is there some other way? Thanks.
Replies
But if you're stuck, check scriptspot.com for tools.
as long as you still have a version of the mesh with the original vertex order, it can copy that over to the mesh with the mangled one.
i don't think there's a manual way in max.
btw. if you have access to maya you might have an easier time using it's transfer attributes functionality. a real lifesaver.
Yeah, that's what I figured. Still, I was curious if there's a way to do it, if I ever need it in the future.