Hey all,
I'm a bit confused with creating the high poly of one of my objects - I'm getting a pinching effect on the circle due to the parts which protrude out of it. I've created a quick graphic to illustrate my problem.
Any advice would be appreciated on fixing it. I've tried fixing it above like so, but it's still going to cause pinching on the outer circle I think?
Thanks!
Replies
But I think what you need to do is terminate the edges instead of running them to end of the mesh.
Here's a reference image of what I'm aiming for, sorry for the shoddy quality, it's from Google Maps.
What I've built so far:
UVs of the object:
The reason I've left so much space in the top area of the UVs is because I was hoping to fit the rest of the wall panel (shown in the reference image) on the same texture map. At the moment it's on a 4K texture sheet which I feel is too much for a reasonably-sized modular wall and a disc.
Any advice appreciated. I've uploaded the project files at https://www.sendspace.com/file/810gsy
Do you mean chamfer the edges on the low poly, or make the edges on the high poly softer?