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Portfolio Critique

Jerry_Royals
polycounter lvl 3
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Jerry_Royals polycounter lvl 3
Update: May 12, 2015

This is round 2 of my portfolio critique. Skip to post #6.


Original Post

Hello,

I'd like critique on my work and website. I finished an internship at a small film studio and I am currently looking for work. I have a few questions myself.

www.iamalexbrandt.com

Thanks for your help.

Replies

  • jhoythottle
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    jhoythottle polycounter lvl 7
    I think you've got some work to do, but it's a good start. What job do you want the most? 3D Modeler? Characters? Environment? Compositor? Try to focus on what you want to be in the industry and put all of your focus into that instead of being "okay" at a lot of things. To me your most interesting stuff is in your "past work" page. Do you have videos that correspond with those stills? If so, put that work into your reel. As for the reel, in my opinion, your work from strongest to weakest is: Plane (this one is the most gripping image), hand/foot, then the head. I would re-order them to match that. Always start with your best piece. You should go back to the drawing board with the head- research some anatomy and make a few more heads/full characters for practice. As you build your portfolio, slowly eliminate weaker pieces. Think quality over quantity. Minor note: take out the description of "first image I successfully rendered out...". Employers aren't going to be impressed or care about that, especially if there's no concept behind it. Sorry to bombard you, but one more thing: texture those models!

    Good luck out there. With the right attitude and hard work, you'll be just fine.
  • ScottHoneycutt
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    ScottHoneycutt polycounter lvl 14
    I think you've got some work to do, but it's a good start. What job do you want the most? 3D Modeler? Characters? Environment? Compositor?
    ... one more thing: texture those models!

    +1 to these. There just isn't much there right now.
  • sziada
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    sziada polycounter lvl 12
    It would be good to see a greater range of models to see what are you capable of.

    Try and focus on one area of modelling and be really good at it.

    Also I feel that the way you have presented pieces are not very interesting and don't really grab any attention, maybe due to the lack of textures. :)

    I think maybe rethink format of your site, maybe something closer to this:
    http://alexsenechal.com/

    see how Alex has his in categories and is very easy to navigate and find what you are looking for instead of constantly scrolling down on just one page. just some things to think about. :)
  • Jerry_Royals
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    Jerry_Royals polycounter lvl 3
    Thanks for the critique everyone. Choose a focus, work on texturing, and see what I can do about displaying the work differently on my website. :thumbup:
  • Jerry_Royals
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    Jerry_Royals polycounter lvl 3
    And I'm back, round 2. I've taken the advice and made new content. There is of course always new things to learn and improve. However, I'd like feedback to make sure I'm in the right direction. I've split things into 3 categories below.

    Portfolio Here


    Pros
    -I have created a focus since the last portfolio critique: hard surface/environments.
    -Created textures.
    -Website is easier to navigate. When more projects are uploaded I'll combine them under one thumbnail: ex. props, vehicles

    Places to Improve
    -Still need more projects on site? I deleted older ones that didn't fit the focus or had no textures.
    -Optimize modeling and texturing.


    Questions

    -On my resume I have my 'Experience' section for job experience. I've worked at other places that are part time jobs. These do not relate to 3D. Should I put '3D Experience' on the resume to indicate I've worked at other places?

    -If there is anything you notice don't hesitate to post about it.

    Thanks
  • Jerry_Royals
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    Jerry_Royals polycounter lvl 3
  • Cay
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    Cay polycounter lvl 5
    hey
    you really should clean your plane model up a little.. it sits at 40k tris.. when it could easily be 10k without any visible loss whatsoever
    you got a huge number of edge loops in areas where the surface doesn't really change at all
  • goldenarms
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    goldenarms polycounter lvl 5
    Hey Alex,

    I think the website looks fine, it is simple and easy to navigate. IMO, I would focus your time on creating new pieces to add to it. If your focus is hard surface/environments, start making some more environments and assets!

    In regards to your question; If you looking for 3d work I would leave only your 3d experience there and forget about the other non related 3d jobs. I might be wrong here, but I would think that recruiters aren't going to worry to much about part time jobs non related to 3d.

    Keep up the good work!
  • Jerry_Royals
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    Jerry_Royals polycounter lvl 3
    Thanks guys. All of that is in line with what I thought so I'm glad I'm on the correct path. More work definitely and yeah, start some environments!
    Cay wrote: »
    hey
    you really should clean your plane model up a little.. it sits at 40k tris.. when it could easily be 10k without any visible loss whatsoever
    you got a huge number of edge loops in areas where the surface doesn't really change at all

    You're right. It's the oldest project there. Thanks for the crit.
    goldenarms wrote: »
    Hey Alex,

    I think the website looks fine, it is simple and easy to navigate. IMO, I would focus your time on creating new pieces to add to it. If your focus is hard surface/environments, start making some more environments and assets!

    In regards to your question; If you looking for 3d work I would leave only your 3d experience there and forget about the other non related 3d jobs. I might be wrong here, but I would think that recruiters aren't going to worry to much about part time jobs non related to 3d.

    Keep up the good work!

    Thanks, I'm glad you answered my question on the resume. These little things that aren't the art work always confuse me about what is right and wrong when applying.

    Thank you!
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