Hey guys, I have exported an object from 3ds max as an FBX, when I import it into Maya it triangulates the mesh, as it's a sub'd model so there are many supporting edges, when I smooth the mesh it doesn't smooth correctly, due to the triangles.
How can I stop it doing this? It would take hours to go around and remove all the edges which where added as it's a dense mesh!
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http://www.polycount.com/forum/showpost.php?p=2182753&postcount=4