Hello! I'm done with one of
my projects, so it's time to start another. This time I'm going to focus on details and make a bust only.
My aim is to end up with something along the lines of these, hopefully with your help it can be achieved ;]
Images are by Adam Fisher, Teruyuki and Yuka, and Etienne Jabbour.
Now, for the concept I only have some quick sketches for now, but I'll be making a nicer looking finished concept, so there's no guessing about design when it comes to making it in 3d. One of my friends has already agreed to lend me her face, so yay! Forgive the scribly lines here, but I was keen to see if anyone has any ideas of which direction to take it.
I'd like to go for the feeling of The Division with a cyberpunk twist. Let's see what can be done..
Replies
I like the haircut in your concept, it's a nice change from the traditional side cut we often see in cyberpunk
Here's another sketch, a bit less messy. I want some cloth and hard surfaces in there. Any design suggestions?
Had this on hold for a while, lots of work at school, but holidays now, so I'm back to it. Here's the start in 3d.
Not sure, asking for more feedback on that point.
I like the fact that you are keeping it simplistic, IMO
It really does seem that your anatomy regarding the position of ear seems to be incorrect. Maybe post a side view of the head for further feedback?
Kollaator, thanks! Yeah, don't know why I didn't post ortho views, will do so from now on.
Grubber, thanks, glad you like it ;] Me too, man! I just got Substance Painter and can't wait to play around with it!
Here's an update. Still very much work in progress, so tear it to pieces.
coming along nicely, the mesh looks great so far.
Redesigned the lower part in 3d, quite exciting! Haven't done a lot of hard surface sculpting, so it's fun to see how well zbrush can handle it.
Keep going!:thumbup:
Worked on the forehead, eyes and lips. Small but quite important tweaks. Some great tips there, I appreciate it.
Some more work on the face textures and now a marmoset render. Thanks to MrHobo for sharing his wisdom. Now, need to put on that hair...
I think that detail under the lip needs to be re-designed. Its so small and with the curvature of the lip its extremely unclear what it is. Sorta looks like a mole or something. You could also consider enlarging other details as well. Good job so far tho.
I've been trying to figure out how to do the hair and here's a bit of an unsuccessful attempt. I think I'll be redoing it, but the question is, shaved or not?
New hair. Now for some overall fixes and pretty things.
samwoodart, glad to hear you're liking it. I already worked some on the shoulder pad textures, brows are next. Well spotted. I don't mind fixing these small things, that was the whole reason for doing a bust instead of a full character, so I can really polish it. Thanks for stopping by!
I've reworked the armor textures completely, here's a little sneak peek. I've no internet at home at the moment, so it's been hard with the updates and I couldn't update Substance Painter ;[ Hopefully getting it back soon and I'll be back on track.
Too much sss on the nose.
The glooww!
Intervain mentioned this on the previous page.
Everything else seems to be coming along ok. But eyes are one of the most important parts of characters and they're really letting this bust down at the moment.
Her face, also, seems a tad too wide and more importantly her ears are sticking out as if they were plastered to the flat sides of her head-- the cheekbone actually overlaps the ears a bit, usually, as it protrudes out in the front and receeds back to the side of the head. I saw a good image regarding this floating around but I can't find it now. Hope my rambling sorta makes sense.
Loving some of the ideas presented here, just reckon you gotta take some more time to perfect them. :thumbup:
BagelHero, thanks! Lots of things changed from the concept, as you see. My bad, I'm never satisfied, especially when it comes to design. Would probably go smoother if I just took someone else's design that I like. Next project I'll do that, haha. You know, one can also keep working on these things forever, but it's important to me now to learn as much as I can.
TheodorUrhed, looked at it, pushed verts around, thanks! I did follow a photo ref at the beginning, but then I moved away, may have lost the nice profile the ref had. Would be nice to find a good workflow and not jump around so much. Well, one day..
Made some major changes to the face, hopefully for the better. Also posed her a little, because I messed up anyway and the low poly doesn't match the high res anymore, so no rebaking of maps. Introduced some asymmetry, as well as a slight expression. Would like to improve on the hair, but I'm not exactly sure how. Deadline is looming on this one too.
The final version of this is in my reel. Thank you for all the help everyone, it is much appreciated!
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