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Low-Poly 3D Artist Needed

Hello, all! I am part of a small group currently in search of an assistant 3D modeler to help our own modeler with our game project.

The game in question (dubbed "Project Treasure") is a dungeon crawler (with emphasis on collection) with city sim aspects (similar to games that level up facilities). We have taken inspiration from games like MegaMan Legends, Zelda, Dragon's Crown, Final Fantasy: Crystal Chronicles (at least the DS titles) and Threads of Fate, and we plan to release it for the 3DS. We're a relatively small group, but with some assistance, we hope to get a demo out to attract extra help.

Our group currently consists of:
  • Director/Scenario Writer (Yours truly)
  • Character Artist
  • Character Designer
  • Engine Programmer
  • 3D Modeler
Here are three of our main characters (designed by me) so you could get an idea of what we're going for in terms of style.

(The girl with the pink, drill locks is Cinnamon, the girl with the blonde buns is Toffee and the girl with the mint green hair is, aptly enough, named Mint. Mint is our protagonist and Toffee is sort of her Roll Caskett/Otacon. Cinnamon is the rival and a treasure connoisseur.)

And here is a model of Mint that our current modeler has done.

What we're looking for is someone who can perfect a low-poly cel-shaded style, possibly reminiscent to games like SaGa II for the DS.

If any of you are interested, please let me know. Your help will be greatly appreciated.
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