Hey everyone, I'm currently a junior at Ringling College of Art and Design in the Game Art program. For this current assignment we were tasked to create a Workshop.
My partner and I are creating tolkeinesque Dwarven workshops. He's doing a forge and I'm doing a jewel crafting space.
I'm at a pretty early stage but I'd really love some feedback.
I've sort of been struggling with keeping the scale and proportions oversized (As is typical for dwarves) while also keeping my environment within scope. It's been kind of a struggle to get the actual workshop details (Like the tables/materials) to work with the size of the architecture visually without getting lost.
Here's my original concept piece, not super great as I'm not used to painting environments but I definitely learned a lot in the process. I'm not trying to make it exactly match this piece, the purpose of it was just to get the general idea and mood down.
And here's some shots of my blockout. I'm currently finishing up the models. so I still have to UV, sculpt out the figurative and rocky details, texture, lightmap, etc.
Entrance to the workshop:
General overview of workshop 1
General overview 2
Mine Entrance
Thanks for looking! Any notes/crits would be appreciated.
Replies
In the entrace to the workshop, my eye wants to look at that mining cart, but it's too damn small!! It looks comically small compared to the rest of the scene. Like seriously. It looks two stairs tall. Make it maybe twice as big!?
It's off to a great start, but I think all the proportions really need to be revisited. It's really going to hurt this piece if you don't correct them before going further!!
Good luck!
I knew something felt off with the cart, but I wasn't sure what so thanks!