Hi there...
I'm having big problems with smoothing groups on my rock and i can't seem to be able to fix it. It's been haunting me for a long time but i haven't really started noticing it before now. Here are a few pics of a lowpoly rock with a normal map on it.
As you can see in the pictures, there are seperate issues when the normal map is on, and when it's not. I don't know what to do...
I can't spot any issues on the normals map, baked out as i have done a thousand times...
Replies
Regarding what you can do to fix smoothing group issue, you can try to convert to mesh + reset xform + check channel info for any possible weird stats + convert back to editable poly, most of the time it'll fix my problem. Oh and yeah the edit normal modifier, just apply it and collapse it down (even though you didn't notice any different) if you haven't done it before.
Are you using a synched work flow?
How big will this object be?
What file format did you use?
not sure what you mean by synched workflow
It's a rock, so i'm thinking 1-2 m tall and 3-4 m long
I use OBJ.
@Revel if you look in the midle of the picture with the normals, you can see seams which are not UV seems, most likely smoothing issue.
I'm a bit of a perfectionist so i might be overreacting but hey..
Non-destructivley triangulate your model by adding a Turn To Poly modifier on top of your stack. Check the 'limit polygon size' box and set Max Size to 3.
This is now the object you want to bake and export to your game engine of choice.
Which engine is this in?
And i triangulated by selecting all vertexes and connecting them. A method i red somewhere, but i can try your method.